Tag Archives: VR

Retirement…slow down or speed up?

Not sure what your answer is, but mine is speed up! There are still so many stories I want to tell that another 50 years wouldn’t be enough, especially when I’m such a slow writer. And then there’s all that new tech coming online…

I’m not really a techie, you know. The true techies love all technology, whereas I’m pretty ambivalent about some of the innovations out there. Nevertheless, there are some gadgets I can hardly wait to use…like 3D printers for the home. Want that new top in your size? Not a problem, pay for the design and wait a few minutes while your 3D printer manufactures it for you. Or robots…I’ve loved the idea of robots since I first read ‘Door into Summer’ by Heinlein.

-laughs- I bet you thought Asimov was the only one who wrote about robots? Not so. You can find a description of ‘Door into Summer’ here.

Anyway, I’m saving my pennies for a household robot that will clean up after the cats, put the rubbish out, or maybe compost it on site? and mow the lawn. I’ve got a lot of lawn :/

But that’s not all! I haven’t had a chance to try VR yet, and it’s right up there as a ‘must do’ on my bucket list. I want to be able to travel the world from the comfort of my own home, and I want to fight monsters in glorious technicolour.

Of course, all of that depends upon how my eye-sight works with VR [I see depth via motion parallax, not stereopsis], but I’m hopeful, and this glorious track by Two Steps From Hell is how I feel at the ripe old age of 65. 🙂

The track is called ‘Unleashed’… Bring it on!

cheers

Meeks


How to digitise real world objects for 3D printing

I’m stuck at home with a bad back and feeling rather sorry for myself, so this post by SV3DPRINTER was very welcome indeed. It not only gave me something else to focus on, it also gave me the tech that would make the world of Innerscape plausible rather than just possible.

Science fiction is always speculative fiction, so I knew that much of the ‘science’ in Innerscape was actually just magic based on tech that ‘might’ develop in the future. Nevertheless, I’ve always tried to make that speculation as close to reality as possible. That’s why I get so excited whenever something in Innerscape turns out to be ‘doable’.

Today, my discovery explains how all of Petra could be scanned and re-created inside a virtual environment. In the video clip below, the section on scanning terrain is only a small part of the presentation, but it made my day. 🙂

 

And no, I didn’t know about these scanning technologies when I wrote Innerscape. I’m only an amateur techie, and I haven’t had a chance to explore the current Virtual Reality technology, so I simply assumed that a digital world would be produced the same way apps like Maya create digital models and gaming worlds now. Since watching this video clip, however, I’ve realised that re-creating the outside world for Innerscape will be a lot easier, and more accurate, than I originally thought, especially so far into the future.

Of course, the downside of each discovery is that my timescale for Innerscape becomes a little bit less likely. I mean, who would have thought ten years ago that 3D printing would become so commonplace so quickly? Or the internet. Who could have guessed that social media would become both a boon and a bane by 2018?

Honestly, the only thing any of us can say with any certainty is that the future will not be anything like what we imagine now. But that’s okay; perfect predictions would take all the excitement out of life. 🙂

Anyway, time to lever myself out of this chair and walk around a bit.

cheers

Meeks


Boomers and #VR [virtual reality]

One of the first friends I ever made online is George, of Ready, Aim Click. George is also my go-to person for info on graphics, gaming and the tech that drives both. This is the eye-popping youtube video he just sent me:

If you’re getting a bit long in the tooth, like me, and wondering what all this VR bunk is all about, this video may change your mind about the value of the technology. I know, because it’s changed mine. I WANT IT NOW! -cough- Sorry.

The VR equipment you see in the video clip is probably top of the line and so expensive I can’t see me buying it any time soon. But…prices will drop, eventually, and when they do, this little old lady is going to be at the head of the queue. 😀

cheers

Meeks


Eye-tracking for VR [virtual reality]

meeka-eyeI just found a really interesting article in my Reader. It’s about eye-tracking technology and its use in [some] games.

The current interface requires a learning curve to use without, imho, much added value. That said, I have to admit I don’t play first person shooters, or the kinds of games where speed and twitch response are key.

There is one area, however, where I can see this technology becoming absolutely vital – and that’s in VR [virtual reality]:

Eye-tracking is critical to a technology called foveated rendering. With it, the screen will fully render the area that your eye is looking at. But beyond your peripheral vision, it won’t render the details that your eye can’t see.

This technique can save an enormous amount of graphics processing power. (Nvidia estimates foveated rendering can reduce graphics processing by up to three times). That is useful in VR because it takes a lot of graphics processing power to render VR images for both of your eyes. VR should be rendered at 90 frames per second in each eye in order to avoid making the user dizzy or sick.

A brief explanation is in order for non-gamers. Currently, there are two ways of viewing a game:

  • from the first person perspective
  • from the third person perspective

In first person perspective, you do not see your own body. Instead, the graphics attempt to present the view you would see if you were actually physically playing the game.

In third person perspective, you ‘follow’ behind your body, essentially seeing your character’s back the whole time. This view has advantages as it allows you to see much more in your ‘peripheral’ vision than you would if you were looking out through your character’s eyes.

In VR, however, the aim is not just to make you see what your character sees, the idea is to make you feel that you are your character. A vision system that mimicked how your eyes work by tracking your actual eye movements would increase immersion by an order of magnitude. And, of course, the computer resources freed up by this more efficient way of rendering would allow the game to create more realistic graphics elsewhere.

You can read the full article here:

https://wordpress.com/read/feeds/26908997/posts/1307290866

I predict that voice recognition and eye tracking are going to become key technologies in the not too distant future, not just for games but for augmented* reality as well.

Have a great Sunday,

Meeks

*Augmented reality does not seek to recreate reality, like VR. It merely projects additional ‘objects’ on top of the reality that’s already there.


#VR now – reality catching up to Innerscape

For those who have read the induction scenes of Episode 1 of Innerscape, the possibilities of virtual reality in health care should come as no surprise. But did you know that VR is already set to help real people with real problems, both physical and mental? Exciting times. 🙂

My thanks to @VirtualRealExt for introducing me to this article:

https://appreal-vr.com/blog/virtual-reality-healthcare-future/

cheers

Meeks


#VR – will it need safety standards?

The following quote describes the [current] experience of VR [virtual reality]:

‘“The gap between ‘things that happen to my character’ and ‘things that happen to me’ is bridged,” Stephan said. This distinction can transform an experience from merely flinch-inducing to sincerely frightening. “The way I process these scares is not through the eyes of a person using their critical media-viewing faculty but through the eyes of I, the self, with all of the very human, systems-level, subconscious voodoo that comes along with that.”’

Given how immersive even normal gaming can be, I do not find this phenomenon all that surprising. What I do find surprising is the genuine note of warning sounded in the article. You can find the entire story here:

http://www.newyorker.com/tech/elements/the-coming-horror-of-virtual-reality

[and thanks to the Passive Guy for pointing the way]

Back to VR. As a gamer, I’ve been thinking about the consequences of addiction for a long time, and in Emmi’s story [in The Vintage Egg], one of the ideas I toss out there is that in the future, legislation will stop gamers from ‘playing’ for longer than a few hours. For their own good.

Will society really impose restrictions on the use of VR and AR [Augmented Reality]?

-shrug- Who knows, but it is gratifying to find that someone else is also thinking beyond the ‘oh goody, a new, supa doopa toy’ to the possible consequences of using that toy. I suspect that we will have to have deaths before the technology is regulated, which is a sobering thought. One thing I am certain about, however, is that next five to ten years will deliver a world-wide, totally voluntary [and probably expensive] social experiment on disruptive technology. 😀

We live in interesting times, neh?

Meeks

 


#VR – Virtual reality – ‘suit’

In Innerscape, I imagined an immersion ‘tank’ as the the technology for the top end of virtual reality gaming, but this suit is miles better. And its technology is perhaps five years away, not 80 plus.

If you don’t want to watch the video, have a look at this article from Gizmag:

http://www.gizmag.com/axonvr-virtual-reality-suit/43179/

More and more, I’m realising that the future is now. Heaven only knows what the real future will bring!

cheers

Meeks


‘Real’ Virtual Reality one step closer

As the pace of writing Innerscape accelerates, I’m finding echoes all over the place, and today was no exception. I found the following excerpt in a Venturebeat article – one of my favourite tech news sources :

“The VR experience is set in the Lord of the Rings universe, with viewers taking on the role of a hobbit thief. It began in a massive treasure chamber, one so large that I had to crane my neck fully to see it all. Dimly lit piles of coins shimmered under my feet. I could see even dimmer caves in the distance, set off by massive statues on either side. I had to physically turn around to take it all in.

Some of the coin piles began to move, with gold sliding down toward my virtual feet. Smaug, an enormous dragon, pushed his face out of a large pile and began to swim around the coins, Scrooge McDuck style. He began to speak in a thunderous voice, claiming that he could smell a thief among his treasures. Smaug circled me, forcing me to turn around in circles to keep track of his motion. His movements and voice became increasingly aggressive — so much so that I caught myself stepping back as he moved nearby….”

You can find the complete article at the following link, including a great photo of Smaug :

http://venturebeat.com/2015/03/04/weta-digital-partners-with-oculus-rift-and-epic-games-for-a-new-vr-experience/

[Translator’s note : Nvidia make graphic chips, Weta created Gollum et al., for the Lord of the Rings, and I assume Oculus created the VR device used in the virtual reality experience.]

I’m definitely not the first to imagine a virtual reality world, but at this rate I may become the first writer to publish a VR story just as virtual reality morphs from science fiction wish list to real reality.

Ouch. I think I twisted my brain with that last sentence. Anyway, enjoy the article while I get back to Miira and co. 🙂

Meeks


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