This is another video walkthrough that I’m posting, partly for posterity and partly because I’m proud of the level of editing I was able to achieve. Still not ‘professional’ by a very long country mile, but getting there.
I’ve turned comments off as these posts are mostly for gamers.
Apologies! I mixed up the names of two of the houses, both of which are getting videos. The first video is of ‘LUCKY CAT LANDING’, not Cat’s Cradle. -sigh- It’s the second one that’s called ‘Lion’s Cradle’.
I’ve updated the subtitles etc but otherwise the video is exactly the same as before. If you haven’t seen it, I strongly recommend watching it on Youtube as it’s much bigger than what you’ll see here on WordPress:
My cinematography is still a bit too fast and ‘jerky’, but I’m getting pretty good at the editing. The finished video is at least a third smaller than the raw video I shot. Ums, ahs, stammers and oopsies all gone. 😀 Oh, and I learned how to put in subtitles!
I’m trying hard not to think about what’s happening in the US at the moment so here’s my version of a distraction – in-game house building, with pics!
But first, a bit of info. about what I mean by ‘in-game housing’. Probably the best way to describe it is to say it’s like playing with a 3D dolls house except that your digital character is the ‘doll’.
The motivation for wanting such a 3D house is similar to what drives us to buy houses in the real world. My character may not be able to ‘live’ in this house, but she can still enjoy it. Plus, let’s be honest, having a house is a bit of a status symbol because you have to work for it. The same applies to in-game housing. You have to pay for it by performing ‘work’ in the game. The house can also be filled with ‘special’ things that can only be gained by performing some hard-to-do task or event. And finally, players like me who love crafting can also do a lot of DIY to personalise their ‘home’.
My in-game character[s] aren’t rich by player standards, but because I’m a Master Crafter and gather most of the materials I need, I can ‘build’ things I would otherwise not be able to afford. So think of me as a DIY-er. 🙂
So, on to that house! First up is a ‘before’ pic of the base housing I’ve been working on:
As you can see, it’s just a tiny little house on a smallish block with a big fence all around it. What you can’t see is the beautiful view on the other side of that fence. It was that view which kickstarted my design for the house and block.
This next pic is of the same place, from much the same angle, but this time there’s a ground floor extension on one side of the original house, and a three storey extension on the other:
I literally built all of that new stuff with my own two, digital hands. Well, I did use the available components but in rather unexpected ways. The secret is to see objects as shapes rather than as ‘functions’. Thus, for example, I used two ‘leant-to sheds’ to create a peaked roof on the three storey extension. And when I couldn’t find wall components of a certain size, I fudged them by using stone ‘tables’ instead.
I won’t bore you with how I made everything, but I will use the block editor’s slideshow feature to take you through the house, room by room. This is going to be pretty graphics heavy so if the pics take an age to load…I’m sorry!
I like this slideshow feature, but it would be even nicer if you could click on one of the pics to get a full screen view, as you can with ‘normal’ pics. Next time I’ll experiment with the ‘gallery’ display.
And because my favourite view is hard to see, I’ll repeat it here so you can click on it:
Hope you enjoyed my little tour. If anyone wants to know how to create a similar slideshow, please mention it in comments, and I’ll put a how-to post together for you.