Tag Archives: player housing

A bit of YouTube news

Just a few days ago I reached my first major milestone on Youtube – 100 subscribers! Thank you to everyone who visited my channel and subscribed. You made me feel that I wasn’t wasting my time. On such a new venture, that kind of support is gold, pure gold.

In further news, two of my videos have reached milestones of their own: 1000 views, and a couple more are getting there very quickly so I’m thrilled. This is one of the new ones that’s getting a lot of views:

If you click on ‘Watch on YouTube’ you’ll be able to see a larger version of the video.

I would like to say that my how-to and reading videos are doing as well, but they’re not, at least not yet. I hope that in time I’ll be able to use YouTube for other aspects of my work. Till then, I’m still learning, still improving and, most importantly, still enjoying the process. D

cheers,
Meeks


New toys, new skills

Some months back, I invested in Corel VideoStudio Pro, as well the Action! video capture program. One helps me take good quality video footage, the other helps me turn that raw footage into something a great deal more professional. Unfortunately, both have required quite a steep learning curve, but I’m proud to say I can now do a proper ‘voice over’[1].

In time, I hope to make short how-to videos to complement my how-to posts. You saw a tiny snippet of that in my last post. For now though, I’m doing player housing walkthroughs while I learn the ropes. This is my latest walkthrough:

A narrated walkthrough of the Undercity

This particular housing project is set in an area that looks like a real wasteland, so I tried to reproduce some of the things I visualised in The Vintage Egg, in particular the story about the Christmas Roast. I think I managed to fudge the grim feel of the Undercity, but I couldn’t quite re-create the high tech architecture. Still, I had a lot of fun. 🙂

I’m off to practise some more new skills.

cheers,
Meeks

[1] My first efforts saw me recording the ‘narration’ at the same time as I was trying to film the video. Okay for simple things, next to impossible for more complex things. Now I can focus on the video first, then record the narration over the top of the video. Still need a script but it’s miles easier.]


Dieselpunk House – Anpire

I love building things in ESO, and I think I’m pretty good at it, but this house – built by Anpire – is beyond exceptional:

Not only is the building itself incredible, but the ‘cinematography’ is brilliant as well, and the laid back, jazzy music suits the build perfectly.

cheers,
Meeks


ESO housing – Lion’s Cradle

This is another video walkthrough that I’m posting, partly for posterity and partly because I’m proud of the level of editing I was able to achieve. Still not ‘professional’ by a very long country mile, but getting there.

I’ve turned comments off as these posts are mostly for gamers.

cheers,
Meeks


Housing in ESO – Oops…Lucky Cat Landing in Southern Elsweyr

Apologies! I mixed up the names of two of the houses, both of which are getting videos. The first video is of ‘LUCKY CAT LANDING’, not Cat’s Cradle. -sigh- It’s the second one that’s called ‘Lion’s Cradle’.

I’ve updated the subtitles etc but otherwise the video is exactly the same as before. If you haven’t seen it, I strongly recommend watching it on Youtube as it’s much bigger than what you’ll see here on WordPress:

My cinematography is still a bit too fast and ‘jerky’, but I’m getting pretty good at the editing. The finished video is at least a third smaller than the raw video I shot. Ums, ahs, stammers and oopsies all gone. 😀 Oh, and I learned how to put in subtitles!

cheers,
Meeks


ESO and my digital house

I’m trying hard not to think about what’s happening in the US at the moment so here’s my version of a distraction – in-game house building, with pics!

But first, a bit of info. about what I mean by ‘in-game housing’. Probably the best way to describe it is to say it’s like playing with a 3D dolls house except that your digital character is the ‘doll’.

The motivation for wanting such a 3D house is similar to what drives us to buy houses in the real world. My character may not be able to ‘live’ in this house, but she can still enjoy it. Plus, let’s be honest, having a house is a bit of a status symbol because you have to work for it. The same applies to in-game housing. You have to pay for it by performing ‘work’ in the game. The house can also be filled with ‘special’ things that can only be gained by performing some hard-to-do task or event. And finally, players like me who love crafting can also do a lot of DIY to personalise their ‘home’.

My in-game character[s] aren’t rich by player standards, but because I’m a Master Crafter and gather most of the materials I need, I can ‘build’ things I would otherwise not be able to afford. So think of me as a DIY-er. 🙂

So, on to that house! First up is a ‘before’ pic of the base housing I’ve been working on:

Click the image to get the fullscreen view. Click the ‘back’ arrow to return to the post.

As you can see, it’s just a tiny little house on a smallish block with a big fence all around it. What you can’t see is the beautiful view on the other side of that fence. It was that view which kickstarted my design for the house and block.

This next pic is of the same place, from much the same angle, but this time there’s a ground floor extension on one side of the original house, and a three storey extension on the other:

Same house with a radical make-over

I literally built all of that new stuff with my own two, digital hands. Well, I did use the available components but in rather unexpected ways. The secret is to see objects as shapes rather than as ‘functions’. Thus, for example, I used two ‘leant-to sheds’ to create a peaked roof on the three storey extension. And when I couldn’t find wall components of a certain size, I fudged them by using stone ‘tables’ instead.

I won’t bore you with how I made everything, but I will use the block editor’s slideshow feature to take you through the house, room by room. This is going to be pretty graphics heavy so if the pics take an age to load…I’m sorry!

I like this slideshow feature, but it would be even nicer if you could click on one of the pics to get a full screen view, as you can with ‘normal’ pics. Next time I’ll experiment with the ‘gallery’ display.

And because my favourite view is hard to see, I’ll repeat it here so you can click on it:

which leads to the roof…

Hope you enjoyed my little tour. If anyone wants to know how to create a similar slideshow, please mention it in comments, and I’ll put a how-to post together for you.

cheers,
Meeks


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