As the pace of writing Innerscape accelerates, I’m finding echoes all over the place, and today was no exception. I found the following excerpt in a Venturebeat article – one of my favourite tech news sources :
“The VR experience is set in the Lord of the Rings universe, with viewers taking on the role of a hobbit thief. It began in a massive treasure chamber, one so large that I had to crane my neck fully to see it all. Dimly lit piles of coins shimmered under my feet. I could see even dimmer caves in the distance, set off by massive statues on either side. I had to physically turn around to take it all in.
Some of the coin piles began to move, with gold sliding down toward my virtual feet. Smaug, an enormous dragon, pushed his face out of a large pile and began to swim around the coins, Scrooge McDuck style. He began to speak in a thunderous voice, claiming that he could smell a thief among his treasures. Smaug circled me, forcing me to turn around in circles to keep track of his motion. His movements and voice became increasingly aggressive — so much so that I caught myself stepping back as he moved nearby….”
You can find the complete article at the following link, including a great photo of Smaug :
[Translator’s note : Nvidia make graphic chips, Weta created Gollum et al., for the Lord of the Rings, and I assume Oculus created the VR device used in the virtual reality experience.]
I’m definitely not the first to imagine a virtual reality world, but at this rate I may become the first writer to publish a VR story just as virtual reality morphs from science fiction wish list to real reality.
Ouch. I think I twisted my brain with that last sentence. Anyway, enjoy the article while I get back to Miira and co. 🙂