Tag Archives: immersive

The Race Against Time

I’ve talked about beta readers before, and how vital they are for Indie writers. Well, Chris James, author of The Race Against Time, has been one of mine for a very long time. And I’ve been one of his since Repulse, the novel that started his climb to fame.

I am now very proud to announce that the latest novel in the story arc, The Race Against Time, is not only published, it’s hit the top of the best seller lists in the UK:

You can read Chris’ post about The Race here, and garden lovers can also check out some truly gorgeous photos of tulips (grown by Mrs James). 🙂

As someone who loves good science fiction, I can tell you that it was hard to focus on the technicalities of The Race because I kept wanting to read what happened next. That’s one of the pitfalls of beta reading when you grow to love the characters, which I do.

The Repulse Chronicles encompass one of the most innovative, immersive and, dare I say it, topical story arcs in modern science fiction. Chris James lives in Poland with his wife and family, and the story is about the invasion of Europe in the future. I say no more.

Congratulations to Chris for a job very well done. 😀

Meeks


#VR – will it need safety standards?

The following quote describes the [current] experience of VR [virtual reality]:

‘“The gap between ‘things that happen to my character’ and ‘things that happen to me’ is bridged,” Stephan said. This distinction can transform an experience from merely flinch-inducing to sincerely frightening. “The way I process these scares is not through the eyes of a person using their critical media-viewing faculty but through the eyes of I, the self, with all of the very human, systems-level, subconscious voodoo that comes along with that.”’

Given how immersive even normal gaming can be, I do not find this phenomenon all that surprising. What I do find surprising is the genuine note of warning sounded in the article. You can find the entire story here:

http://www.newyorker.com/tech/elements/the-coming-horror-of-virtual-reality

[and thanks to the Passive Guy for pointing the way]

Back to VR. As a gamer, I’ve been thinking about the consequences of addiction for a long time, and in Emmi’s story [in The Vintage Egg], one of the ideas I toss out there is that in the future, legislation will stop gamers from ‘playing’ for longer than a few hours. For their own good.

Will society really impose restrictions on the use of VR and AR [Augmented Reality]?

-shrug- Who knows, but it is gratifying to find that someone else is also thinking beyond the ‘oh goody, a new, supa doopa toy’ to the possible consequences of using that toy. I suspect that we will have to have deaths before the technology is regulated, which is a sobering thought. One thing I am certain about, however, is that next five to ten years will deliver a world-wide, totally voluntary [and probably expensive] social experiment on disruptive technology. 😀

We live in interesting times, neh?

Meeks

 


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