Tag Archives: gaming

Coal to Newcastle or #robots to #China UPDATE 18/4/2017

I was going to post a recipe for plum cake, but then I found this video clip on Quartz. What can I say? I like robots. 🙂

So, this from China:

And this from…?

But I saved the best till last – the Teslasuit. It’s a full body haptic suit. For gamers to wear in conjunction with a VR headset.

The Teslasuit doesn’t exist…yet…but there’s a Kickstarter campaign to turn it into reality. 

Apologies, I was wrong – the Teslasuit does already exist and it’s being enhanced by its developers. This is what the still image looks like:

And these are two video clips that show it actually working:

There is also another video clip but you need Flash to play it and I don’t use Flash anymore. But for those that do, here it is:

http://www.bbc.com/specialfeatures/horizonsbusiness/seriessix/sharper-senses/?vid=p03xnpch

And finally, you can go to the website for even more information :

https://teslasuit.io/#intro

I am seriously excited!

Meeks


#Internet #Addiction – guilty as charged?

This article is about e-addiction. Don’t reach for your dictionaries, I just made that up. The addiction, however, is very real and I’ve experienced it myself, both as a gamer and as a netizen.

According to this article in the Washington Post :

‘[internet] Addicts lose interest in other hobbies or, sometimes, never develop any. When not allowed to go online, they experience withdrawal symptoms such as irritability, depression or even physical shaking. They retreat into corners of the Internet where they can find quick success — a dominant ranking in a game or a well-liked Facebook post — that they don’t have in the real world, experts say.’

The emphasis on ‘success’ is mine, and I believe it is the foundation of this psychological addiction. If real life sucks, go online and become a ‘god’ who is respected and adored by everyone. Or words to that effect.That kind of ego stroking is very hard to ignore because we all want to be respected, admired, liked.

The real problem, however, is not that we find ‘success’ online, but that we do not find it in the real world.

In a way, I guess this is just another First World problem, but it is real, and it will become more prevalent as the mobile generations swap their Smartphones for SmartJewellery, or SmartClothing, or SmartGoggles…or whatever. All these future devices will be fantastic, but they will not make living in the real world any easier.

Definitely food for thought,

Meeks

p.s.in Korea, the pressures of real life have already created a whole society that is more ‘connected’ than any other. And they’re starting to have serious problems. This case is unusual but brings home the message.


#VR – will it need safety standards?

The following quote describes the [current] experience of VR [virtual reality]:

‘“The gap between ‘things that happen to my character’ and ‘things that happen to me’ is bridged,” Stephan said. This distinction can transform an experience from merely flinch-inducing to sincerely frightening. “The way I process these scares is not through the eyes of a person using their critical media-viewing faculty but through the eyes of I, the self, with all of the very human, systems-level, subconscious voodoo that comes along with that.”’

Given how immersive even normal gaming can be, I do not find this phenomenon all that surprising. What I do find surprising is the genuine note of warning sounded in the article. You can find the entire story here:

http://www.newyorker.com/tech/elements/the-coming-horror-of-virtual-reality

[and thanks to the Passive Guy for pointing the way]

Back to VR. As a gamer, I’ve been thinking about the consequences of addiction for a long time, and in Emmi’s story [in The Vintage Egg], one of the ideas I toss out there is that in the future, legislation will stop gamers from ‘playing’ for longer than a few hours. For their own good.

Will society really impose restrictions on the use of VR and AR [Augmented Reality]?

-shrug- Who knows, but it is gratifying to find that someone else is also thinking beyond the ‘oh goody, a new, supa doopa toy’ to the possible consequences of using that toy. I suspect that we will have to have deaths before the technology is regulated, which is a sobering thought. One thing I am certain about, however, is that next five to ten years will deliver a world-wide, totally voluntary [and probably expensive] social experiment on disruptive technology. 😀

We live in interesting times, neh?

Meeks

 


Next gen #gaming for the masses

Jeri Ellsworth and Rick Johnson have been toiling away at augmented reality for years at their startup, CastAR. Their ambition to make a fun AR product has been cooking for a while, and they’re taking a very different approach to the next-generation gaming platform. And given Ellsworth’s background as an underdog, it’s no surprise she’s…

via How CastAR’s Jeri Ellsworth will use augmented reality for fun tabletop gaming — VentureBeat

This post was like a bolt of lightning for all sorts of reasons – it’s about gaming, it’s about everyday people and it’s the vision of an amazing young woman.

Women in technology are still rare enough to make me sit up and take notice. Women in technology who may be creating the very next big thing? Phenomenal!

Go girl. 😀

Meeks


#VR – Virtual reality – ‘suit’

In Innerscape, I imagined an immersion ‘tank’ as the the technology for the top end of virtual reality gaming, but this suit is miles better. And its technology is perhaps five years away, not 80 plus.

If you don’t want to watch the video, have a look at this article from Gizmag:

http://www.gizmag.com/axonvr-virtual-reality-suit/43179/

More and more, I’m realising that the future is now. Heaven only knows what the real future will bring!

cheers

Meeks


‘Ready Player One’ a #5star review

Before I begin, a warning to all non-gamers – tune out now.

ready player oneOkay, for those of you left, let me begin by saying that ‘Ready Player One’, by Ernest Cline, is the first non-Indie novel I have read in a very long time. I broke my unwritten rule about supporting only Indies because I’d heard the story was brilliant. It is. It’s a tour de force of imagination, but not for everyone.

Why? Because it’s all about gaming. MUDs, consoles, MMORPGs, VR, you name it. There’s even an homage to all things 80’s thrown in to season the mix. But if all those acronyms mean nothing to you, then neither will the plot because gaming provides the structure and mindset that makes the plot compelling.

And it is a compelling story. Set in the 2040s, ‘Ready Player One’ paints a dystopian picture of a world in which we left things too late. Climate Change is no longer a theory to be disputed, it is a reality to be endured, and for the majority of America’s population, that means living in abject poverty.

With the real world so grim, most people escape to the virtual reality of the OASIS, which is like our internet on steroids. VR immersion rigs – goggles, haptic gloves and suits – and cheap OASIS access mean that even the very poor can escape reality, at least to some extent.

But as with all good stories, there is a villain of the piece, and in the case of ‘Ready Player One’, that villain is a corporation known as IOI.IOI want to control OASIS because by doing so they would gain control of vast swathes of the world’s population.

Standing against this corporate threat are a bunch of teenaged geeks – Parzival, Aech, Art3mis, Daito and Shoto – called gunters. The action, however, unfolds on both the VR and real world planes, blurring the lines of both.

Is the plot innovative and new? Um, yes and no. At its core, the story is about the fight between good and evil, which is as old as human time itself. But how it’s done is why the story is so compelling. Being able to empathize with all of the main characters also helps.

The main character is an avatar called Parzival. The young man behind Parzival is Wade, an orphan who lives with his aunt and her abusive boyfriends in a ‘stack’. Stacks are trailer parks that have been built upwards rather than outwards [to save space] and they provide shelter to the very poor.

Wade can access the OASIS because at the beginning of the story, he is a school-age boy and all school-age children are provided basic access for free – so they can attend virtual schools on a virtual planet called LUDUS.

As always, of course, money talks, even in a virtual reality, so we become invested in Wade’s life because he is the stereotypical geek. The big difference between him, and say someone like me, is that Wade/Parzival is one of the smartest geeks around. Luckily, his insecurities make us love him even as we wish we were more like him. -cough-

And then there is the gentle love story I mentioned. It’s there, and it’s an integral part of the story, but it is not the integral part of the story, the pivot around which all else revolves. If you need a comparison, think Chani and Paul Muad’ib from the Dune saga.

For me, the love story in ‘Ready Player One’ struck just the right balance because it provided a change of pace when needed, as well as motivation for parts of Wade’s character development. All without ever overshadowing the science fiction element. Then again, I may be a bit old-fashioned when it comes to science fiction and romance.

And finally a word about the writing. Here too, the word that springs to mind is balance. At its core, science fiction [like its cousin Fantasy] is all about world building, so info. dumps are almost inevitable. The trick, then, is to balance the info. dumps with the action so the reader wants to keep reading.

As you can imagine, balancing two such conflicting elements, whilst also juggling character development, social commentary and that hint of romance, is one heck of a job. Ernest Cline, the author of ‘Ready Player One’ manages to keep all his balls [pun intended] in the air…most of the time.

I think I only really became aware of the info. dumps once or twice during the entire story, and even then, I was interested enough in the world to feel no resentment.

This was a story I enjoyed from start to finish, and it saddens me to think that such quintessential science fiction has been largely ignored by the establishment. It did win the Prometheus Award in 2012, but for my money, it should have won the Hugo and Nebula awards as well. It didn’t, but perhaps, as with The Martian, Ready Player One will gain the recognition it deserves when/if Steven Spielberg turns it into a movie.

In the meantime, why not read the book? Honestly, if you have ever played a video game, of any sort, then this novel is a must read.

cheers

Meeks

 


Holus tabletop holographic device – watch the prototype!

I joined a new social media platform today – Tumblr – and under the techology category I found this:

You can find the complete article here:

http://www.futuristech.info/etc/holus-is-a-holographic-display-for-the-family-play-games-video-chat-and-explore

I am so gobsmacked my jaw is still dragging along the ground. The future is here.

Meeks


How I’m keeping my sanity

The Certificate IV course in Training and Assessment I’m studying is nearing the pointy end, and I’m behind in my assignments. I literally have been working my butt off for weeks now, but the official-speak leaves my brain feeling as if it’s been through a pasta maker and turned into spaghetti. 😦

The balance I used to have in my life is gone, and I miss it. But at least I do have an escape to keep me sane – gaming. I can only play for an odd hour here and there, but it’s enough. Just.

I’ve done the odd post about Final Fantasy XIV, A Realm Reborn – the latest MMO I’m playing – but none of that has given even a hint as to the sheer scope and brilliance of the game. So now here is the opening cinematic. It tells of the final battle that led to the realm needing to be ‘reborn’.

Even if you don’t give a fig for games, I hope you’ll enjoy this short piece of cinema. And the music is lovely too. 🙂

cheers

Meeks


Confessions of a 60 year old fangirl

I think I suffer from arrested development. I was just thirteen when the Easybeats were top of the charts with ‘Friday on my mind’. I was sooooo in love with this cute, cheeky faced lad…

[My thanks to Bluebird for posting this blast from the past on her blog today]

Fast forward 47 years and what am I doing? I’m playing games and creating male characters that look suspiciously like….

3 boys

People often ask me why I play so many male characters in games, and my stock answer used to be that I don’t get hit on playing males. Now I’m not so sure. I think I’m actually a little bit in love with my ‘boys’.  And let’s face it, if you’re going to spend hours running around in 3rd person view, looking at your character’s butt…wouldn’t you prefer a bit of eye-candy too?

Different people play games for different reasons – wish-fulfillment, escape, compensating for reality, fun, relaxation – you name it, the list goes on and on. I play mostly for fun and relaxation, with a smidgeon of escape thrown in.

Why do you play? And what does your character mean to you?

This isn’t psychoanalysis, it’s just fun, so leave me some words of wisdom in comments. 🙂

cheers

Meeks


Gruel, and The Vintage Egg

I love being one of the Indies Unlimited minions…ah, I mean team members. 😉 Not only are the other members fantastic people, and extraordinary writers, the gruel is pretty good too. You might want to bring your own sugar and milk though. Oh and a bowl… and a spoon… and maybe a bib…

Ahem, I digress. I’m pleased to announce that The Vintage Egg is now featured on the Indies Unlimited website, and a pic of the cover is on the sidebar too. Happy, happy.

http://www.indiesunlimited.com/2013/08/19/featured-book-the-vintage-egg/

Thanks, and a big hug to Kat Brooks, and the Evil Mastermind from a very happy minion.

cheers

Meeks


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