I haven’t been on Soundcloud for a while, but their algorithms know me too well! This is the first song Soundcloud recommended for me when I logged in. Sweet yet eerie. Perfect for the Tukti. Wow…just wow. 😀
cheers,
Meeks
I haven’t been on Soundcloud for a while, but their algorithms know me too well! This is the first song Soundcloud recommended for me when I logged in. Sweet yet eerie. Perfect for the Tukti. Wow…just wow. 😀
cheers,
Meeks
Getting that hand to look as if it’s actually gripping the Tukti has been hard, and I’m not really happy with it yet. But…it’s getting there.
cheers,
Meeks
I don’t have time for the post I’d planned so for now I’ll just show you the Tukti, complete with legs. 🙂
I’ll show more in the next post.
cheers,
Meeks
I’ve been doing a lot of graphics lately. It seems to be the only creative activity I can focus on with all the craziness in the world, so here are the latest concept images of the iVokh:
These two images will never grace the cover of a book, but they have clarified a number of simple mechanical issues for me. One of them is that when the primary arms are held up above the head, the legs have to be a little bit apart otherwise there is not enough ‘give’ in the wings.
I would very much like to create an image of the iVokh flying, but I know that will be a major project so instead I’m working on creating a digital ‘collage’ of the Tukti. They’re cute little critters and have an important role to play in the on-going story of Vokhtah.
This is the original concept drawing:
And this is how far I’ve got in translating that concept into a more photo-realistic, 3D image:
Creating something that looks ‘furry’ with vector graphics has been a lot harder than I originally thought. Read…I didn’t think. Anyway, I’m pleased with how the head and body finally turned out, and once I have the legs done, I’ll do a post showing a little bit of the process. As per usual, I create my digital collages with Corel Draw X8.
Hope you’re all having a great weekend,
cheers,
Meeks
It took me an age to get the musculature of the Vokh right, but once it was done I assumed that slapping on some wings would be easy. Har de har har….
When working with Corel, I create one half of everything then copy-flip it to the other side. As a result, this image is only half finished. I was going to complete it, but then I realised it was an effective way of showing the muscles themselves instead of just the suggestion of muscles beneath the skin of the wings.
Anyway, I’ve been sweating blood over the damn wings since the Offspring – a real artist – pointed out that this fudge didn’t work:
I had to admit that the Offspring was right, but it left me in a quandary because I couldn’t work out how to do it properly. Then I found this picture of a bat:
Turning the reference pic of the bat upside down gave me an idea of how the skin would ‘pull’, but I forgot that the lighting was upside down too. -facepalm-
To cut a long story short, I have done little else but obsess about this pic for days. Now, at last, I can breathe a sigh of relief and relax, at least until tomorrow. 😀
cheers,
Meeks
I bought a super dooper video editor from a trusted brand, and it’s turned into my bête noire. But I paid for it, right? So I set about learning it and finding workarounds for its…idiosyncracies.
To learn the features I most needed to use, I began a project in which I had to weave bits of video with still photos that I could pan and zoom. How in heck can a simple zoom be so hard? But I digress. One of the still photos I wanted to use was a pic of an iVokh except…you guessed it. The more I looked at that pic in unfamiliar surroundings, the less ‘right’ it looked.
The perspective was the problem. 😦 For reasons known only to my subconscious, I began work on the iVokh body from a three-quarter perspective. At that kind of angle, the bits furthest from your line of sight appear smaller. Or at least, they’re meant to.
Now, I don’t know about you, my friends, but I tend to create images by feel. I keep tweaking them until they feel right. The one thing I don’t do is set up a vanishing point with lines to show where the tricky bits are meant to go.
Sadly, there’s a first time for everything:
So I managed to get the perspective more or less right, but then I faced another huge problem – how to represent light and shade. In the previous iteration of the iVokh, I’d cobbled together scraps of images to get both the texture and lighting effects I needed to create something approaching 3D. Now I had to do most of that again.
Digital collage is complicated by the fact that every piece has to blend in to the pieces around it. Trust me, that’s hard because even in what amounts to black and white, there are almost infinite shades of grey:
There’s no real explanation for what happened next though. Once I had all the shades of grey playing nicely, I thought, “Hmm…maybe it’s time to finally create the cilia!” So I did:
I did hunt for images I could use for ‘cilia’…
…but none of them worked, so I ended up creating a vector ‘cilia’ that I could resize, deform, and orient however I pleased. One by one….
I must admit I’m rather proud of the cilia I created. When your alien doesn’t have eyebrows to frown with, or nostrils to flare, or a mouth that smiles, smirks [hate that word], pouts, and droops etc., you really need some way of describing emotive facial expressions, so the cilia do a heck of a lot of work. Kahti peers through the ‘fringe of its cilia’, and sometimes its cilia ‘go rigid with dread’ or shrink, or droop, or wave around… You get the idea. 🙂
Oh, and while I was at it, I realised that the image needed to tell a story, so I changed the figure’s posture and gave it a starrock bead to stare at. Oddly enough, the bead and its leather thong were the easiest objects to create:
In the story, only metal objects made in the south of Vokhtah have a pinkish colour. This becomes a rather important plot point so I added the bead to the image as well.
The one thing I have not done is finish that video. Maybe tomorrow. 😀
cheers
Meeks
Power has been restored, allowing me to check the Amazon marketplaces. Yay!
Okay, Vokhtah is now free everywhere for five days. I’ve linked to the major marketplaces I can think of below:
Apologies but I couldn’t link to every single market place. If you are somewhere else, just type ‘Vokhtah acflory’ in the Amazon search bar and it should take you straight to the Vokhtah page.
cheers!
Meeks
Apologies. I know I’m meant to be doing marketing for Nabatea, but I just finished a scene from Kahti [book 2 of The Suns of Vokhtah] that I rather like. -dance-
“Too old,” Death thought as it held a glowworm near the Escapee’s face. The iVokh on the flight ledge had been young, probably no older than a third year acolyte. This one looked to be in early middle age.
Hissing in frustration, Death placed the glowworm back on the table and began to pace. The trap it had set for the Escapees had worked, but not as well as it had hoped. Five of the seven had been caught, but the Trader was not amongst them, nor was its Accomplice. So where were they?
None of the Acolytes had reported any stolen food, and neither had the Master of Stores. If anything, the old iVokh’s scrupulous reporting had simply added to Death’s frustrations; it now spent half of every day chasing up suspicious activity that turned out to be nothing more than a figment of the old iVokh’s guilty imagination.
And the Escapees had been equally unhelpful. Four had taken the long drop already, and Death did not hold out much hope for the fifth. Nevertheless, the questions had to be asked.
“What can telling about Stranger?”
“Only knowing that smelling bad…and killing Guard.”
“Knowing why killing Guard?”
“Ki. Only supposed to be escaping.”
“Knowing of plan to escape?”
There was a long silence as the Escapee stared at the sand on which it knelt. “S’so.”
Death felt hope stir; the other four all swore they had simply followed everyone else.
“What being plan?”
“Distraction,” the Escapee said in a whisper. “Not even thinking to escape.”
That too gelled with what some of the other Escapees had said. The original plan had been to distract the Guard so the Trader and its Accomplice could escape. The general exodus had only been in response to the Guard’s death.
“Who thinking of plan? Stranger?”
“Ki! Scars organizing.”
“Scars?”
The Escapee held its hands out to the front, palms down. “Being oldest Refugee…and having scars on hands. Thick scars.”
Turning away so the Escapee would not see the surge of excitement that lit up its eyes, Death walked to the table and poured itself a cup of water. Its hand trembled slightly as it brought the cup to its mouth. None of the other Escapees had mentioned any scars. Was the Escapee making something up in the hope of earning a gentle death, or was it telling the truth? The possibility was too important to ignore.
“Where being Yellow?” Death asked as it turned towards the two Messengers flanking the Escapee.
“In meeting with Council,” the Senior Messenger replied, an upward inflection to its voice.
Death declined to answer its unspoken question. “Taking Escapee to alcove and making sure being fed.”
“Thanking! Thanking!” the Escapee cried as it was yanked to its feet and led away.
Death watched it go with a strange, hollow feeling in the pit of its stomach. Hope was a luxury none of them could afford. But at least the Escapee would get one last meal before the Yellow began its interrogation.
To provide a little bit of context, the Escapees know Kahti as the Stranger. Only Death and its master, the Yellow, know that Kahti is a Trader. They think it has infiltrated the Settlement in order to spy on the Healers.
And finally, the long drop is what happens to Escapees who do not provide the Yellow with any useful information. They’re thrown onto the midden heap, a drop of over forty wingspans. Not all die immediately.
Okay, that’s it. Thank you for allowing me to crow a little. 🙂
cheers
Meeks