Category Archives: Vokhtah

Seeing in Infrared

I’ve been doing some research on different types of vision, and apparently what we humans see is the visible wavelength of light – i.e. the colours you see in a rainbow. But many animals, and especially insects, see things we can’t. For example, the humble goldfish can see in both infrared and ultraviolet wavelengths.

Without getting too technical, think of wavelengths as a line of spaghetti of different lengths, from shortest to longest. The shortest bits are in the ultraviolet wavelength. The longest bits are in the infrared wavelength, and there in the middle are the colours we humans can see. Blue is longer than ultraviolet and red is shorter than infrared.

For the purposes of my research, infrared was what I was looking for, but what is it, and what does it look like?

We can’t see infrared, not with the naked eye, but we can feel it because infrared is basically the wavelength of ‘heat’. In visual terms, the colder something is, the darker it appears. The hotter something is, the brighter it looks.

Confused? Good, so was I. As a visual creature, I needed to be able to visualise something that is essentially, invisible. Luckily, we have developed special cameras that can:

  • detect infrared wavelengths, and
  • translate them into colours on the visible spectrum – i.e. into colours we can see.

Generally speaking, infrared cameras translate cold images into dark colours such as dark blue or dark purple. As areas of an image warm up, the heat is translated into brighter colours – from red to orange to yellow to white.

In the screenshot below, the infrared camera shows a cold frying pan on a stove top [the yellow labels are mine]:

To get an idea of what the camera sees as the pan heats up, please have a look at this short video on the National Geographic website:

It’s only a very short video [1.18 minutes] and well worth the look [if you have a phobia about mosquitoes, avert your eyes for the first twenty seconds or so]. Isn’t that amazing?

More on why I’m doing this research at a later date. 😀




Jewellery from Meteorites

I’ve known that some meteorites contain iron for a long time – the starrock of Vokhtah is metal made from ‘found’ meteorites. But I was just guessing when I imagined that the gems worn by the Council of Seven [including the Blue], also came from meteorites. I’ve just learned that I was right, about some of them at least. God, I love research!

Have a look at this:

This is a peridot cut from the Jepara meteorite. A green gem for The Green. 🙂

“Very rarely, meteorites will contain facetable mineral material large enough to actually cut a gemstone, since the heat and impact of the fall can easily destroy most gemmy material or shatter it into tiny fragments. For example, the olivine material in stony and stony-iron meteorites can sometimes yield beautiful peridots.”

Green is more rare than yellow, which works perfectly for me as there are three Councillors in the Yellow faction but only one Green. I haven’t found anything about a blue gem but a little fantasy is okay, right?

While I’m prepared to do a bit of hand-waving [fudging the science] over the colour of the gems, my tolerance does have its limits, so it was wonderful to learn that these gems can ‘fall out’ of the metal matrix due to the presence of water in the environment – i.e. the water makes the iron corrode away leaving the gems behind:

“This Brenham piece was found in a damp, muddy part of the strewnfield and much of the iron-nickel has terrestrialized, while the olivine crystals remain intact. Corroded specimens such as this are unofficially called meteorodes.” [Under the picture of the meteorite].

This is important as the iVokh Smiths have barely made it into Iron Age technology; they needed some way of extracting the gems from the starrock. Plus, it so happens that Vokhtah goes through a season of torrential rain every year [Kohoh].

-pats self on the back-

And to prove that meteorites were used to make jewellery right here on Earth, here’s a picture of a bead found in an Egyptian tomb. It dates back about 5,000 years:

That bead may not look like much, but it is most definitely made from a meteorite. You can find the whole article at the following link:

If anyone is interested in extraterrestrial metals and jewels, the link to will take you to a brilliant article that gives a very detailed, in-depth explanation of these beautiful visitors to Earth.

But wait, there’s more. 😀 I wasn’t actually researching gems today, I was researching the metal in meteorites to see if I could find some property of meteorites to ‘identify’ a Healer’s chain that is becoming pivotal to the story of Kaati [Vokhtah book 2].

Iron and Stony-iron meteorites contain both iron and nickel. Earth does have some iron-nickel but it’s rare. Meteorites have it in abundance [one way of identifying them]. For my purposes, the following is of great interest:

“Iron-nickel (terrestrial or extraterrestrial) develops a coating of rust if washed or if kept in a humid area. If a specimen must be washed with water, it should be thoroughly dried.”

I knew that terrestrial iron would rust if not protected, but its nice to know that I was right about starrock as well :

“Left alone in the empty bathing cavern, the Voice sighed as it picked up the discarded cloth and dried the large starrock medallion that hung from its neck.  Starrock did not like water. It hoped the na-Seneschal would remember that, but suspected the young iVokh would not. There were still a great many things the na-Seneschal did not know about being a Voice. Foremost among them was knowing when to bend and when to stand firm.”

[Vokhtah, book 1]

Getting back to the Healer’s chain, however, I think I may have found what I’m looking for in a type of meteorite called ataxite. It has an exceptionally high nickel content which gives the metal a strange, almost white colour:


“Today, modern blacksmiths are still following the tradition: a blacksmith from historical re-enactment group ASBL Lucilinburhuc created a sword incorporating a chunk of ataxitea type of meteorite with an unusually high proportion of nickel, at least 18 percent.”

The red emphasis is mine. If you’re interested in the process, this is the video made of the creation of the sword:

The truly interesting thing is that the meteorite wasn’t melted. It was heated and then hammered to gradually remove the impurities. This is called forging and is a technique that my iVokh Smiths could have mastered quite easily!

The following is a screenshot taken from the very end of the video. It shows the amazing colour [almost white] and the patterning left behind after the ‘etching’ process [an acid bath to bring out the folds]:

The video includes other techniques that the iVokh probably wouldn’t have had access to, but then they weren’t making a sword, just the links for a simple chain. An unusual chain that fits my plot perfectly.

I have the degree of possibility I need. 😀





Music for the Acolyte

Music has always been a vital part of my writing because it speaks directly to the emotional and creative side of my brain. In a very real sense, it puts the logical side to ‘sleep’. For me, that is a necessity because technical writing comes so much easier.

But finding the right music for the right story has never been easy. Until today.

I give you, ‘The Journey of a Scarecrow’, by Indie composer – Jean-Gabriel Raynaud:

The instant the Scarecrow track began to play [on Soundcloud], I knew precisely who it was for. The quirky playfulness screamed ‘Acolyte’!

Who? What?

For those few brave souls who read my scifi/fantasy novel, ‘Vokhtah’, you may remember the small iVokh who worked for the Healers in Needlepoint. The Scarecrow is its signature song.

For everyone else, here’s a short excerpt from the book that introduces the reader to the Acolyte:

The Female was fast asleep when the steady drip, drip of the timepiece was joined by the scrape of wood across sand.

It was a small sound, as was the gap that appeared between the edge of the door and its frame. The gap was just wide enough to admit two twiggy fingers tipped with blunted claws. The fingers strained at the wood to no avail.

A dull thump sounded from the other side of the door as something heavy hit the sand. Two more fingers appeared and four blunted claws dug into the wood as the fingers jerked at the door. Each jerk widened the gap a little further until persistence finally triumphed, and the opening became wide enough for a small black face to appear.

Everything about that face was small, except for the eyes, which glowed huge and golden in the soft, blue light of the chamber’s single glow-worm.

After darting a timid glance from left to right, the face disappeared only to be replaced a moment later by a small black rump. Over-sized, jet black wings swept the sand as the hunched shape of the small iVokh backed into the chamber, dragging a sloshing leather bota. The water sack was almost as tall as the iVokh itself.

Diminutive by any standard, the healers’ acolyte looked more like an iVokhti than a fully-grown iVokh. In fact, the only parts of its anatomy close to normal size were its wings, and they seemed far too large for its small frame.

The Acolyte’s lack of stature was accompanied by a corresponding lack of strength. The Junior mocked its weakness at every opportunity, but the young iVokh prided itself on never failing in its duty. Clever and resourceful, it compensated for the weakness of its body by using the power of its wings. Only rarely did it have to rely on brute strength as it did now.

Bent over the bota, struggling to regain its breath, it stiffened as derisive hoots sounded from the outer cavern.

The Acolyte’s hide took on a hot, yellowish tinge. It did not like being closed in with the female, but it liked listening to the Junior’s oh-so-witty barbs even less. Pulling itself upright with a jerk, it grabbed the leather handle of the door with both hands and pulled. Embarrassment was a powerful motivator, and the door closed quickly.

The Acolyte features in Book 3 of The Suns of Vokhtah. Unfortunately, I’m still on book 2. That means I mustn’t allow myself to listen to this new music until I’m ready to write the Acolyte’s story… -cries quietly-

I hate these games I have to play with my subconscious, but my muse is temperamental at the best of times. At least now, I have a lot to look forward to.

Anyone else play games with their muse?


I’ve found a new, favourite composer!

Musical tastes vary, I know, and mine may not match yours, but if it does…hi new friend! 🙂

Today I want to introduce you to my new favourite composer. His name is Peter Milinkovic, he hails from Serbia, and his company is called Talekeeper Music. What could be more perfect?

I found Milinkovic on Soundcloud which is an extraordinary website that showcases the work of new and not so new composers. The link below is for ‘Unbroken’, a track with a haunting melody and uplifting ‘pace’, very Kaati-ish :

The next one is called ‘Sun’ and the graphic is soooo Vokhtah! :


I haz new writing music! Later all. 🙂



Backstory, World building & Motivation

As a reader, one problem I’ve always had with plot driven stories is that the motivation behind pivotal events is often paper thin. The author wants Character X to do something or be somewhere because the rest of the plot depends on it. A flimsy excuse is offered, and the story moves on, usually without me. I’m fussy, no apologies.

Well, imagine my dismay when I found that I was in precisely the same situation with book two of Vokhtah. 😦

I’m a pantster by nature, meaning I don’t like to outline, but the second book of a series inevitably constrains how freely you can write because much of the world building and ‘rules’ have been set in concrete as part of book one. You can’t suddenly unwrite details that are no longer convenient.

And that’s the problem I’ve been tiptoeing around for weeks. I have a character who calls itself Death*. It appears in book one as the assistant to the Yellow. In book two, however, I need Death to be at the entrance to the Settlement when Kaati** arrives. The trouble is, for higher level Messengers*** like Death, gate duty would be seen as a dreadful punishment.  I’m talking maximum humiliation here.

So what could Death possibly do that would result in such a public punishment?

I already had some of Death’s back story and the world building from book one, but the ‘crime’ and its motivation eluded me. I tried to fudge it, but my subconscious wouldn’t let me. Every time I sat down to continue the story, I’d find myself going over that scene, again and again and again. Yet no matter how much I polished the words, it still felt like a bloody fudge so last night I spat the dummy and decided to delete the whole scene and start from scratch.

Oddly enough, I had a great night’s sleep, and this morning I started writing the outline, yes the outline, with a clear head. Two thousand words later, I finally have all the background and world building needed to explain Death’s motivation for being where it needs to be. Yes! 😀

I won’t spoil the story by giving it all away, but I will explain some of the world building that emerged. It revolves around the Guild of Healers and how their Council works. In a nutshell, the Council is made up of a total of seven Councillors who are the most powerful Healers in the Guild.

But Councillors are not chosen solely on merit. When a Councillor dies, or disappears [as happened with the leader of the Blue faction****], a replacement is usually chosen by a vote amongst the remaining six Councillors.

Now this is where things become interesting as the Councillors are divided into two dominant factions. Those in the Yellow faction believe that all Vokh abominations must be killed. Those in the Blue faction believe that not all abominations are dangerous. In fact, they believe that some abominations actually decrease the aggression of the Vokh and thus should be allowed to live and breed.

And finally there’s the Green. It has no faction of its own and its purpose is to break any deadlock between the two major factions. In the past, Councillors chosen as the Green tended to be strictly neutral. In book one, however, the current Green tends to side with the Yellows more often than the Blues. In book two, it continues to side with the Yellows until Death does something that really ticks it off.

If the Green lends its vote to the Blue faction it will cause a deadlock in the selection of the seventh Councillor – i.e. three Yellow faction members versus two Blues plus the Green.

In situations where the Council is deadlocked, the vote must be thrown open to the entire Guild. If that were to happen, the Yellows might still manage to get another Yellow voted onto the Council, but it would not be a certainty, and the delay could seriously disrupt the Yellow’s plans [the Yellow is the leader of the Yellow faction].

I can’t tell you what Death did, but it works perfectly with the Machiavellian politics of the Guild and its own, personal motivation. At this point I have no idea how much of this world building/back story will end up in the actual book, but at least I’ve stopped fighting my ‘muse’, and we’re both happy for the first time in weeks!

The sun is shining, the wind is mild and my Sunday is turning out to be a really good day. Hope you enjoy your weekend as well.



* Both Vokh and iVokh keep their personal names secret, and in public are known solely by rank or profession.

** Kaati is the young Apprentice from book one. Book two follows what happens to Kaati after parting company with the Blue/Messenger at Needlepoint gather.

*** Messengers are Healers who act as ‘enforcers’ for the will of the Guild of Healers. They are distinguished from ordinary Healers by their ability to inflict pain without suffering any of the empathic consequences that affect true Healers.

**** The leader of the Blue faction was known as the Blue. This powerful Healer left the safety of the Settlement to stop the guild from shooting itself in the foot. See book one, Voktah.

With humungous thanks – Kaati version 2

I asked for your help, and you gave it, making Kaati so much better than I could have hoped. Thank you, one and all!

And here’s the proof….ta dah!

If you click on the picture, it should open in a new window where you can see it at full size…I think. -fingers crossed-

Thank you again. You guys really are the best.

-enormous hugs-

















May I introduce…Kaati

I’m almost afraid to say this but…the concept graphic is finished. I know I’ll tinker at the fine details, but the ideas floating around in my head since 2004 have finally coalesced into something ‘real’. For the first time in 15 years, I can say ‘this is what the iVokh look like’.

Sorry to make the image so big, but I wanted you to be able to see the details. More importantly, I want you to be able to tell me where I’ve missed something, or got the perspective wrong or the lighting or the biology or any one of a million things that I literally can’t see any more.

In short, I’m asking you all to be my beta testers. Not my kind, caring fan club but my critics, because I need fresh eyes, and you’re it. 🙂



Did you know that…?

Okay, I’m sure you’re all sick of my love affair with odd bits of information so…I promise, this will be the last [for now]. 😀

Allow me to introduce you to the Harpy Eagle of Central America:

See that Harpy Eagle chick? See its talons? If you watch that amazing video you will learn that the feet of a fully grown Harpy Eagle are more powerful than the jaws of a Rottweiler. You will also learn that the back talon is used to stab the eagle’s prey:

Guess who’s going to have killing talons like the Harpy Eagle? Mwahahaha!



Eagles…and their feet

Although I was happy with the iVokh having ostrich ‘legs’, I wanted them to have more powerful looking feet. Today, I found those feet attached to the body of giant eagles capable of carrying fully grown mountain goats. If you don’t believe me, have a look at these pics:

I took those screenshots from the Youtube video below:

The narrative of the video was that a snow leopard was hunting the goat. The leopard missed, and the eagle flew in to capture the goat instead.

My interest centred around the ability of the eagle to capture, hold and fly away with a creature much bigger than itself [not counting wingspan]. Something similar played out in Vokhtah when the Six [the Vokh ruler of the eyrie], lifts and kills a huge to’pakh.

At the time I wrote that scene, I was working from imagination only. But to make the iVokh and Vokh truly come alive, I had to prove to myself that such a feat was actually possible. Today I did just that. It is possible, and my respect for eagles has soared [excuse the pun].

Now I’m off to add some eagle feet to my concept drawing.



Lots of hands but no feet

I’ve lost track of how many of these progress posts I’ve published, but here’s the next milestone in the creation of the iVokh:

That’s a screenshot of my desktop. It’s where I place the latest iteration of the image so I can see it without the distraction of the Corel Draw 8 work screen. Plus, I have to admit that seeing the image in a different context makes mistakes more ‘visible’ somehow. The same thing applies to writing; even a small visual change can force the brain to see what’s there instead of what should be there.

This next pic shows the Corel Draw work screen. If you look at the bottom left of the screen, you can see that the composite image is made up of 102 individual ‘objects’:

The tiny, shiny dots scattered across the image are ‘nodes’ on the objects. Nodes allow you to manipulate vectored images with great precision. For example, many images that appear to be one image are in fact many images, layered over each other to match up colours and lighting effects [as much as possible].

To keep all those objects in the right place and the correct order, I’ve used the Corel Draw ‘Group’ function to keep myself sane. This is the same image split into its component groups:

If I were a plotter instead of a pantster, I would have created a discrete ‘layer’ for each group. Layers are like transparent sheets of glass, stacked one on top of the other. Thus, you can work on an individual group without disturbing the groups in front of or behind it. Using layers would have made this simple little project [hah!] a hell of a lot easier to manage…


Unfortunately, I’m not a plotter and have to do everything the hard way…

Still, I am getting happier with the overall image every day. Not only am I having fun, I’m also setting the iVokh biology in stone, so to speak. Like the dictionary and mini-encyclopedia of ‘world facts’, I need to know exactly what the iVokh [and Vokh] look like so I don’t make stupid mistakes in books 2 and 3 of Vokhtah. Series are a pain like that. 🙂





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