Category Archives: On Writing

When too much of the Author intrudes into the story

Writers in the Storm asked me to write a post about writing, so my disgruntled Reader-self prodded and poked until I wrote about some of the things I don’t like to read…and try very hard not to write. 😀

‘I don’t know about you, but when I read fiction, I want to be carried away to another place and time. I want to meet new, larger-than-life characters who do things I could never manage myself. It’s just me and the story.

When the author intrudes, however, all I get is ‘aren’t I funny? aren’t I cool? aren’t I clever?’ To which my answer is inevitably…no. I want to read the story, not the author’s ego fest.’

acflory on Writers in the Storm: https://writersinthestormblog.com/2023/05/when-too-much-of-the-author-intrudes-into-the-story/#comment-158672

Please come read the post on Writers in the Storm where I unleash my Grumpy Old Lady to the max. 😀

cheers,
Meeks

p.s. I’ve turned comments off here. 😀


When a Pantster has to Plot – or how I wish I knew then what I know now…

Excel worksheet showing the timeline for each character

I consider myself to be a pantster because I don’t plot the events of my stories out in advance, but as you can see from the Excel worksheet above, there comes a time when plotting is a necessity.

Every ‘event’ shown in the top half of the timeline has already happened – in book 1 of Vokhtah – and generally speaking, I managed to keep that story nice and tight. The trouble started when I first realised that the timeline for the caravan to and from Deepwater was way out of whack.

That unpleasant discovery lead to the first Excel spreadsheet which reverse engineered the plot, but only for the Blue/Messenger and the Apprentice. If you haven’t read Vokhtah, don’t worry. All you need to know is that the Blue-disguised-as-a-Messenger and the na-Seneschal-disguised-as-an-Apprentice were the two main characters. Reverse engineering their timelines necessitated the making of a map:

Map of Vokhtah created using Inkarnate

The grid on the map allowed me to get a realistic [ahem] idea of how long the different parts of the journey would take. That was when I realised just how out of whack my guestimate in Vokhtah actually was.

What the hell was I going to do about it? Vokhtah was already published and book 2 relies on that timeline. Could I fudge it?

The simple answer is no, I can’t fudge it because a small fudge in book 1 will snowball in subsequent books as I weave the lives of the other characters into the storyline.

In desperation, I went back to Excel and created the spreadsheet you see up the top.

I’ve now got a pretty precise handle on the various timelines, but what’s become painfully obvious is that a few things will have to be changed in book 1. They’re not major things; the story stays the same. What will change is the sequence of some of the chapters. Chapters, and the sequence in which they occur, give the Reader a sense of time passing. I needed more time for certain things to happen, even though they aren’t mentioned at all in book 1. These are the things that happen concurrently with the main plot and lead directly to plot events in the next book.

What kind of things? Gestation, for one. The Six of Needlepoint is mated on day 16 of the story [in book 1]. Something has to happen XX number of days later, but it can only happen if the foetus has had a reasonable amount of time to develop…

Okay, I can see some of you rolling your eyes in disbelief. Why don’t I simply make the gestation period fit what the plot demands?

The reason is that biology is my thing, and although I’m writing about aliens, there are certain things that probably stay the same for all carbon based lifeforms – the bigger the animal, the longer its gestation period. So yes, I could fudge it, the Vokhtah series is a work of fiction about a place and a people that do not exist, but… -deep sigh- I HATE scifi that fudges things.

So, now to my regrets. When I published Vokhtah [book 1 of the Suns of Vokhtah], publishing anything was a brand new experience. I did a lot of research about how to publish as an Indie, but there were so many things I did not know, could not know. One of those things is that the first book of a series sets the rules of the world in place. Subsequent books have to live with those rules. You can’t just suddenly change a core constraint – like time – without ruining the story for people,like me, fussy, picky people with a decent memory. 😦

By the time I’d written the Innerscape series I knew better and did not publish book 1 until the whole damn lot was right. I think it shows in a plot that is tight, despite being written by a pantster. How can I do any less for Vokhtah?

The result of all this soul searching is that once the whole series is finished, I’ll put out a new edition of the first book before I publish the subsequent books. I just hope that doesn’t mean I’ll lose all the hard won reviews dating all the way back to 2013. 😦

Anyway… every decision has consequences, and I’ll just have to live with mine, but boy do I wish I’d known all this in 2013.

Anyone else have regrets?

Meeks-with-a-sad-face


Tolkien, and his vision of Middle Earth

My thanks to Candy Korman for this video about Tolkien’s drawings, paintings, maps and notes about Middle Earth, the setting for The Lord of the Rings. Tolkien was, and is, my hero:

cheers,
Meeks


Hitting the ‘of course!’ moment

The ‘of course!’ moment is when a Reader suddenly understands something pivotal about the plot, or one of the characters. To me, the moment should feel like a light bulb going off in the Reader’s head, or that moment of triumph when the last piece of a jigsaw puzzle falls into place. The problem, as always, is how to get there.

If your breadcrumb trail is too broad, the Reader will guess the ‘of course!’ moment long before it happens, resulting in a boring anticlimax. But if you don’t leave enough breadcrumbs, the Reader will feel cheated because the moment will have little connection to what’s gone on before, and they will have had no part in working out the great reveal.

Of course, this all assumes that the writer isn’t trying to cheat. I can’t say it’s happened to me a lot, but I have read a few books in which the writer paints him or herself into a corner, and then brings in a hitherto unknown, secret weapon that demolishes all in front of it. Or gives one of the characters a god-like power that wasn’t there before, and which none of the villains can resist. In other words, a cheat.

In my not so humble opinion, we writers create worlds, and those worlds should have rules which all of our characters obey. If we are going to change those rules half way through, there must be a compelling reason for it, and it must be presented to the Reader bit by bit until the change becomes a new rule rather than just a ‘get out of jail’ card.

In my own writing, I try to leave small, apparently irrelevant breadcrumbs all the way through my stories. Some actually remain as irrelevant titbits, but others grow until they become a necessary part of some ‘of course!’ moment.

In the Innerscape trilogy, I introduced Kenneth Wu’s signature scent [lemon] very early in the first book, more to flesh out his character than anything else. By the last book, however, the scent of lemon triggers a breakdown in his Grandmother, and helps fool Miira when she sees Kenneth’s avatar at Jaimie’s house.

A far more critical breadcrumb trail involved the Innerscape avatars themselves. Identity and deception are two of the main themes of Innerscape, but I wanted Readers to feel a sense of shock when they realise that the staff avatars can be used by anyone. I started laying breadcrumbs in book 1 by having David the sound technician join Miira’s orientation wearing Stanley’s avatar. The importance of those avatars continues until it reaches its climax in book 3.

I won’t tell you what that climax is, but I hope it gave Readers an ‘of course!’ moment. 😀

Do you consciously, or unconsciously, create ‘of course!’ moments in your own writing? I’m particularly interested in what the plotters amongst you have to say. Do you plan these moments right from the start? Or do you realise their significance only as you write?

It’s Saturday here already, and I have a hot date with an mmo. Have a great weekend everyone. 🙂

cheers
Meeks

p.s. is anyone have trouble accessing images in their media library? I can’t seem to go back beyond 2017. 😦


Timing in fiction…

There are actually two types of timing in fiction – the pace of the story and the passage of time in the story. They are not the same.

Pace has to do with how quickly one event follows the other. For example, in an action story, events tend to follow each other like a ten car pile up, with very little ‘slow’ time in between. On the other hand, in character driven stories, the action is always precipitated by some kind of internal motivation. For example, the serial killer had a rotten childhood and maybe has a flashback prior to choosing their next victim, who may bear some resemblance to their childhood tormentor. Or you could have a more literary style story where the motivation is the story and the action, what there is of it, simply illustrates the character of the protagonist. In these kind of stories, the pace is generally slow, but the immersion is deep.

By contrast, the passage of time in a story has nothing to do with the characters. It’s all about how the Reader perceives the passing of time.

One oft used technique is to provide the Reader with actual dates. For example, in the short prologue to Miira, I used the date and title of the news article – ‘September 22, 2101 – Three dead in Stradwick‘ – to place the Reader squarely in the future. I did something similar at the start of Nabatea – ‘…the voice of the AI seemed unnecessarily loud as it confirmed brain death at 1:46 pm, Sunday the 25th of December, 2101.’ but I was a little sneakier about it.

And that provides me with a neat segue into why writers shouldn’t use dates too often – they don’t always work. I’m pretty sure the date of Alex Tang’s death would have registered with Readers, but I suspect most people would have skimmed over the date at the very beginning of book 1.

A far more effective way to show the passage of time in a story is to make the Reader feel it. Yes, I know, easier said than done. Before the evolution of the current fast paced, smack ’em first and smack ’em hard style of writing, authors used to be able to get away with things like:

  • And two weeks later, Joe Bloggs did XXXX
  • Two years before, when Mary Bloggs did XXXXX etc

There is a place for this kind of technique, but it is [excuse the pun] dated. A more cogent reason not to use it is physiological; the human brain builds memories by creating multiple connections to them. Teachers know this by the name of ‘repetition’. The word strikes terror into the hearts of all students, but repetition does not have to be dull and boring.

Want the reader to see your Main Character as blond and blue eyed? Then show them, every now and then, by some oblique reference that may not register at a conscious level but will register at the level of the subconscious. I sometimes think of this kind of gentle, subtle repetition as painting a portrait in layers of colour and shape and edges. As writers, we have to apply those layers using words instead of paint, but the building of layers remains the same.

Making the Reader feel the passage of time is a bit more complicated than building the image of a face, but changing the chapter and the POV [Point of View] acts as a circuit breaker. The steady, sequential flow of events stops, and the Reader is suddenly elsewhere, looking out through someone else’s eyes. When the story eventually returns to the first character, there is a sense of distance, of time having passed…as in fact it has.

But be warned, constantly jumping from one character to another can be incredibly disorientating. Yes, there may well be a sense of time having passed, but the technique could also cause a nasty case of confusion. Changing the POV just to simulate the passage of time is not such a great idea. Simulating time should be one of many different techniques used to tell a story with the Reader in mind. What does the Reader need to know and what is the best way of presenting that information?

I like using multiple POVs, but I know that some of you prefer to tell stories from the perspective of just one character, so I’d love to know how you tackle the problem of time.

cheers
Meeks

p.s. the free period for Nabatea ends tomorrow at midnight, February 20 for Northern Hemisphere people, or about 6 or 7pm February 21 for Southern hemisphere bods. 🙂

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Apologies if I missed your local Amazon website.


Ten writing rules I hate…or do I?

Elmore Leonard’s Ten Rules for writing inspired this post, but not quite the way I planned. I thought I’d hate them all. Now that I’ve actually read them, I’m in the uncomfortable position of having to admit that I agree with some of them. Embarrassing.

Before I hold forth on what I do and do not like, it might help if we all knew what those 10 rules say:

The site is a good resource so check it out : https://www.writingclasses.com/toolbox/tips-masters/elmore-leonard-10-rules-for-good-writing.

So, no. 1 ‘Never open with the weather’. As soon as I read this one, I immediately thought of a 19th century novel that begins with:

‘It was a dark and stormy night; the rain fell in torrents—except at occasional intervals, when it was checked by a violent gust of wind which swept up the streets (for it is in London that our scene lies), rattling along the housetops, and fiercely agitating the scanty flame of the lamps that struggled against the darkness.[3]

Taken from: https://en.wikipedia.org/wiki/It_was_a_dark_and_stormy_night

Now apparently this opening is considered to be a prime example of ‘purple prose’ and to be avoided at all costs because…to modern readers it is boring. As someone who grew up with the classics, I love the first phrase – ‘It was a dark and stormy night’. The rest I could do without because it’s kind of pretentious to my ears. Back in the day though, it would have been considered quite normal.

The following is the opening sentence from Fyodor Dostoyevsky’s ‘Crime and Punishment’, published in 1866:

‘At the beginning of July, during an extremely hot spell, towards evening, a young man left the closet he rented and….’

The young man in question is a student who talks himself into killing a moneylender and her sister. The story is possibly the first psychological novel ever written. So much that we now take for granted was pioneered by Dostoyevsky, and yet, gosh…he starts with the weather. Why? Because he’s actually ‘showing’ the reader the world in which the story will unfold. The problem with weather is not about quality but quantity. Too much of anything is boring.

On that basis, I give rule no. 1 a big thumbs down.

Rule no. 2 says to avoid prologues. Why? I assume because they’re considered boring by modern readers. Fair enough, boring prologues should probably be avoided, but prologues don’t have to be either boring or long, and in some stories they are almost a necessity. Which stories? Fantasy and science fiction stories because both are set in worlds that are unfamiliar to the reader.

I like throwing readers in at the deep end, but that’s a preference only. If a story needs a prologue I’ll give it one. I give rule no 2. another thumbs down.

Rule no. 3 ‘Never use a verb other than ‘said’ to carry dialogue’. Dialogue tags were discussed in Audrey Driscoll’s recent blog post so I’ll just say…”Bah humbug. Thumbs down.”

Rule no. 4 ‘Never use an adverb to modify the verb ‘said’. Mmm…this is a kind of damned if you do and damned if you don’t one. I have no problem with a few adverbs but I probably wouldn’t use one to modify ‘said’, but I reserve the right to use one if it’s really necessary.

I think I’d better give this one half a thumbs up. Or half a thumbs down, depending on your preference.

Rule. 5 ‘Keep your exclamation points under control…’ I confess, my first draft is likely to be full of these. They’re a kind of shorthand from my subconscious to the keyboard: ‘this is meant to be exciting, make it so’. After that first pass though, I try really hard to make the sentence do the work instead of the exclamation mark. As with adverbs and internal monologues, too many exclamation marks are annoying [to the reader].

Sadly, no. 5 gets a thumbs up.

Rule no. 6 ‘Never use the word ‘suddenly…’ I object to the word ‘never’. Adverbs are a legitimate part of the English language. ‘Suddenly’ is an adverb therefore banning it completely is ridiculous. It is a perfectly okay word. What’s not okay is to use it ten times before breakfast. Anything repetitive becomes boring.

I give no. 6 a thumbs down on principle.

Rule no. 7 ‘Use regional dialogue, patois, sparingly’. This is one of those common sense things: if your reader has to dig out a dictionary to understand the dialogue, you’re in trouble. Why? Because said reader is going to become bored with the whole thing, and then they’ll stop reading entirely. Notice how ‘boring’ is cropping up rather a lot?

But…I truly loathe books that avoid all patois because they think their readers are too stupid to cope with anything but standard English. That’s dumbing storytelling down to a ridiculous level.

I’m giving rule no. 7 a thumbs up because ‘sparingly’ does not mean ‘never’.

Rule no. 8 ‘Avoid detailed descriptions of characters’. -sigh- Thumbs UP. When I first meet someone in the real world, I might notice general things – tall vs short, fat vs thin, attractive vs ugly, but I cannot remember a single time I’ve noticed that her eyes were a ‘cornflower blue’ or that his ‘manly chest rippled with muscles beneath the tight fitting t-shirt’. Okay, I might notice, but it would probably be accompanied by a mental eye-roll and a ‘really?’

My point here is the same whether I’m reading about a new world or a new character – info. dumps are incredibly boring, and they don’t work because most readers either skip them or don’t retain them. So there is no point hitting the reader over the head with one. Please…just no.

Rule no. 9 ‘Don’t go into great detail describing places and things’. Thumbs UP for the same reason as rule no. 8.

Rule no. 10 ‘Try to leave out the part that the readers tend to skip’. Yes. Thumbs UP.

Of course, the real trick is to recognize those parts in the first place, especially when they involve the darlings that Stephen King tells us to kill.

As a science fiction writer, you may have noticed that I love tech. Without fail, my first attempt at writing techie stuff is way over the top. I write it for me. The next day I re-read it and ask, ‘is this really needed?’ Sometimes it is. Yay! Sometimes only some of it is needed. Sigh. And sometimes none of it is needed, or it’s not needed at that spot. Bugger. Just because we love something doesn’t mean the reader will.

And finally the last rule that rules them all: ‘If it sounds like writing…rewrite it’. Yes.

Many years ago, I began reading a story that should have been strong, powerful, persuasive. Instead, the author inserted himself and his soapbox into every line. I hate it, and the fact that I actually agreed with his worldview only made it worse. As writers, all of our material comes from within, one way or another, but that does not mean we’re allowed to hit the reader over the head with it.

The power of ‘show’ is that readers get to see and feel things for themselves. They also get to come to their own conclusions. If we try to take that away from them, they’ll stop reading. Writing is easy. Telling stories that other people want to read is hard. It’s work. We may not get it right every time, but that’s no excuse not to try.

Well, I had fun with this. What do the rest of you feel about Leonard’s 10 rules, and yes, I’m asking readers as well as writers. What makes you stop reading?

cheers
Meeks

P.S. you’re allowed to disagree with me. -looks angelic-


Characters – how close is too close?

I just finished a scifi space opera that could have been very good, but wasn’t. A big part of the reason was the author’s over use of internal monologue. I left a 3 star review, something I haven’t done in years, and a long explanation of why I felt the story only deserved a 3, but it’s still annoying me, hence this post.

For those who don’t know what I mean by ‘internal monologue’ it’s the character, talking to herself, but not out loud, hence ‘monologue’. In books, this internal monologue is usually shown in italics, to distinguish it from spoken dialogue.

When used properly, internal monologue is a powerful tool that betrays the character’s true feelings without the author having to say so. For example, I could say:

Jane smiled sweetly at her boss, but inside she was seething with rage.

Or I could make it more ‘show’ than ‘tell’ by changing it to:

Incompetent fool! Jane thought as she smiled sweetly at her boss.

The internal monologue of the second example provides an inside-outside view of the character that can be very powerful. Unfortunately, like all powerful tools, it should be used sparingly, and only when it actually serves a purpose. The story that earned my 3 star review used internal monologue almost constantly, for the most trivial of reasons. Something like:

Jane walked into the party and surveyed the crowd. Oh my. She was familiar with most of the party goers and did not like them. Then she spotted Tom. Thank god. Someone intelligent to talk to. etc etc etc

In the actual book, sentences like this were not exceptional. They happened with monotonous regularity, even during action scenes when the last thing you want to do is slow things down.

There’s another reason internal monologue should be used sparingly – a character with too many ‘warts’ is rarely likeable. Instead, they come across as whiny and self-obsessed, or arrogant smartarses. This can also happen with First Person POV – i.e. where the character tells the story from her own perspective saying things like “I did this” and “I felt that” etc.

In fairness I have to say that while I don’t generally like First Person POV, some of my favourite stories have been written from that very close perspective. C.J. Cherryh does it with the Foreigner series, and Audrey Driscoll did it with the Herbert West series. It can be done, and it can be done brilliantly, but First Person POV requires a mastery of the tool that far too many new authors do not possess.

The author of that 3 star story did not use First Person POV. Instead, the story is written in what’s called ‘Close Third’ – i.e. “She did this and she felt that”. There is distance between the character and the reader, but we get to see more of the internal workings of the character’s mind.

One of the tools used to create closeness is, of course, internal monologue, but it is not the only tool available to us. Describing a character’s body language can be a far more effective tool because it allows the reader to picture the scene and come to their own conclusions about what the character is doing or feeling. Showing the character from the perspective of another character is also very powerful because they can often see us as we really are instead of as we see ourselves…

-sigh-

And this is the point at which I have to say…’in my not so humble opinion’. I don’t often write process posts because I truly do not believe there is only one ‘correct’ way of writing a story, but sometimes I can’t help myself. This is one of those times.

Does this annoy anyone else, or am I being a ‘difficult woman’ again? lol Would love to know, but feel free to add any of your own pet peeves as well. 🙂

Meeks


What, Where, When, How…and Why?

What, where, when, how and why are the necessary elements of every great story, but in my not-so-humble opinion, the ‘why’ is the key. Without it, the event [what], its setting [the where and when], and the mechanics of how it happened are like the dry pages of a history book – factual but boring. Only the why brings the story to life because the why is always about people.

We are eternally fascinated by ourselves, but most of us are small, insignificant motes living small, insignificant lives. Only in fiction can we become something more. Only in fiction can we live bigger lives…from the safety of our armchairs.

In The Game, a six-part drama produced by the BBC, we are taken back in time to the Cold War when the Western democracies were pitted against the Soviet Union in an undeclared, covert war fought by spies, assassins, traitors, and information gatherers. Both sides had developed nuclear weapons post World War II, so if either side started a physical war, the result would be mutual destruction, many times over. It would be the end of everything.

I grew up in Australia during the Cold War, and although we felt very distant from all the pushing and shoving in the northern hemisphere, the possibility of being wiped off the face of the planet was very real. I remember reading Nevil Shute’s On the Beach and wondering how I would spend my last hours of life. Trust me when I say that the fear was real, as was the threat.

That is the ‘where’ and ‘when’ in which The Game unfolds. The ‘what’ is Operation Glass. No one in the UK’s MI5 know what Operation Glass is about, but they all know there might not be a UK if the Soviet plot is allowed to succeed. The following is a short trailer from Episode 2:

All of the people shown in that scene are key players in MI5, and you automatically relate to them as the ‘good guys’, but are they? Bit by bit as the six episodes unfold, we learn snippets from the past of each player, but these snippets are not just nice to know background fluff, they are the pieces of a jigsaw puzzle. Put the pieces together correctly and you discover how Operation Glass took MI5 by surprise.

If you know anything about that period of UK history, you’ll know that deep cover traitors were discovered. To say more would be to spoil a part of the story. Suffice to say that the ‘why’ of each character in The Game is vital to the story.

If I were doing a movie review, I’d give The Game 5 stars along with a recommendations that you watch it on ABC iView [for Australians]. But I’m a writer, and I have to say something more, something about balance. The ‘why’ may be key to any story, but it has to be balanced by all the other elements.

Frankly, nothing bores me more than a work of fiction that reads like a therapy session using fictional characters as the medium. Yes, the deep hurts of our lives are necessary if we want to write strong, believable characters, but great stories require that we sublimate those hurts. Great stories require that we find the universal in the personal. We have to find the elements that are common to us all. Only then can we write three dimensional characters that all of us can relate to.

And then we have to place those characters in terrible situations from which they will emerge stronger, braver, better…or dead. Okay, not always dead, but you know what I mean. 🙂

May your stories grab readers by the short and curlies, and may your characters display motivation we can all recognize! Write well, all you wonderful Indies out there, and may 2021 see you all gain the recognition you deserve.

love
Meeks


Kristine Kathryn Rusch: on 2020

“The camera focuses on a small section of rubble, which moves ever so slightly. Then a hand emerges, nearly obscured by dust. The hand grabs a sharp edge of concrete, and holds tight. More debris moves, and a person eases out, so covered in dirt that every part of them—body, face, clothes, shoes—are all the same color.

The camera pans back, shows what’s left of the building, then the street, then the neighborhood, then the city…and on and on and on until we see the country, the oceans, the entire world. Rubble, ruin, disaster.

Amidst it all, though, are intact buildings, beacons of light.”

https://kriswrites.com/2020/12/16/business-musings-wreckage-2020-in-review/

That quote was taken from the start of a brilliant article by Kristine Kathryn Rusch in which she tries to make sense of the year that was. It’s the first article in what will become a series, and I strongly suggest that all my writer friends read it because Rusch has her finger on the pulse of publishing, both Indie and Traditional.

In fact, that’s one reason I began following Rusch’s Business Musings in the first place; she knows the publishing industry inside and out because she’s been both a traditionally published author and an Indie. This is her bio on wiki: https://en.wikipedia.org/wiki/Kristine_Kathryn_Rusch

It’s thanks to Rusch that I stopped [secretly] hankering for an agent and a publisher. I may never become a rich and famous Indie, but her knowledge of the industry made me realise I wouldn’t have become a rich and famous published author either. The key difference, however, is that as an Indie I retain my rights to my work.

Is that important? I believe it’s vital because nothing on the internet ever goes away, and ‘sleepers’ abound, sleepers such as Andy Weir’s The Martian. The book was self published and hung around for years, not doing very much, until it suddenly became a hit and was turned into a movie. I know because I read it before it became a hit. And that gives me hope. Innerscape may not be setting the world on fire now, but in 20 or 30 or 50 years that may change. Vanity, I know, but I like to think that at some point, real world technology will catch up to the tech in Innerscape and then…then my Offspring may reap the benefits that I cannot. Posthumous fame and fortune isn’t so bad. 😉

Anyway, the important thing is to be informed. The old paradigms have shifted, and they’re still shifting, especially for Indie authors. Ditch the rose coloured spectacles and see the world of publishing for what it is:

Kristine Kathryn Rusch, Business Musings: https://kriswrites.com/2020/12/16/business-musings-wreckage-2020-in-review/

cheers
Meeks


Info dumps…and how to avoid them

I don’t usually pontificate about the writing process as I don’t feel qualified to do so, but as a sci-fi writer, avoiding info dumps is a daily hazard, so I thought I’d share.

But what is an info dump?

As the name suggests, info dumps are big lumps of explanatory text that refer to either the background of the story or the past of the characters.

When info dumps refer to the background of the story, they can include copious descriptions of the political, historical, biological, philosophical or cultural underpinings of the ‘world’. In contemporary stories, much of this world building can be taken for granted. We all know what a light switch is, or a four wheel drive [car], or a computer, so we can reference these known parts of the world without having to explain them. In science fiction and fantasy, however, everything in the world is new, so there is very little common ground between what the reader already knows and what exists in the make-believe world. As such, information about the world is a necessary part of the story. The question is…how much?

Something similar applies to background information about the characters. We need them to be well-rounded, three dimensional people, but real people have pasts. They don’t just appear in the world, ready made and raring to go. They have baggage, and that baggage has made them who they are at the start of the story. Yet as with the world building, how much do readers need to know, and how should they find out? Constant flashbacks can become very boring, very quickly.

Nevertheless, there is one person who absolutely must know every single detail, no matter how small, and that person is the writer. We need to know everything because events do not happen in a vacuum and characters need reasons to do what they do. Actually, that’s wrong; the world and the characters are not separate. They create each other. They constrain each other. They exist as a whole that is constantly in flux.

Let me give you an example. If you create a world that has only half the gravity of Earth, then the people of the world are not going ‘walk’ the way humans do. In fact, they may not walk at all because they will have evolved to suit their environment. In the same way, a world ravaged by war is not going to be all pretty and bucolic. There may be pockets of beauty but the environment will reflect what humans/aliens have done to it.

So…if we agree that information is necessary, how do we avoid presenting it as an info dump? I mean, sure, there will be some people who are so into the lore that they will enjoy the info dumps and look for more. But…you do know how few of them there are…right?

One of the saddest things I discovered during my thirteen year apprenticeship as a writer was that very little of my beloved research needed to be in the final story. Sadder still, I learned that even that little had to be presented in teeny tiny portions, around the edges of the action, or snuck in as an emotional flavouring to the motivation. Not because readers could not ‘understand’, but because they would be viewing the story from the outside.

I’ve use the words ‘viewing’ and ‘outside’ deliberately because that is exactly what happens when someone starts reading a work of science fiction or fantasy. They step into the world with brand new eyes, like travellers to a foreign country where nothing is like it is back home.

These intrepid travellers want to be there, they want to experience that newness, they want to immerse themselves in the world through the experiences of the main characters, but most of them want it to be an emotional journey, not an intellectual one. And that means no info dumps!

But how do you create a brand new world, a realistic world if you’re never allowed to talk about it?

This gets down to the how, and the how will be slightly different for every writer. Some writers, such as Martha Wells, ease readers into the newness very gently. I’m thinking of the Books of the Raksura here. The first book, although obviously not of this earth, is not all that alien either, and the main character comes across as almost human. But the world and the characters become more alien as the 7 book series continues. I enjoyed the entire series, but I think I enjoyed the later books more, precisely because they were more alien.

Another familiar strategy is to present a new world through the eyes of a human who ‘translates’ the strangeness for the reader. C.J.Cherryh accomplished this to perfection with her Foreigner series. Yet as much as I loved this series, I will always believe that Cyteen was/is her greatest work, despite the fact that it’s damned hard to read. I also have a great fondness for her Chanur series. The first one I ever read was Cuckoo’s Egg.

And then there are the stories that drop you in at the deep end and expect you to keep your head above water until you learn how to swim. Ahem. In these kinds of stories, the background of both the world and the characters is doled out a little at a time. Only just enough to explain the ‘moment’, if that. The idea is that the reader gets a feel for the world via the context.

To work, this particular type of storytelling has to provide the reader with just enough of the familiar to carry them over until the alien ‘bits’ start to coalesce. If the strategy works, the reader experiences a shift in perspective and starts to see the world as the characters see it. Deep immersion. When it doesn’t work, the reader gives up in disgust.

I suspect that all science fiction writers create one throw-’em-in-the-deep-end story because we get sick of the same old, same old and want to show that we can do better. Then we realise that readers would much prefer to read about people. Ahem.

But the all or nothing technique is an extreme way of avoiding info dumps. A similar effect can be achieved by:

  1. asking whether a particular detail is something the reader needs to know or something only the author needs to keep in mind,
  2. asking what the reader needs to know at this very moment,
  3. asking which part of an explanation fits the timing and mood of the story.

Because I love my research, no. 1 is a constant bug bear and my editing usually consists of ‘killing my darlings’. 🙂 No. 2 I find fairly easy because it’s how I teach. When people are confronted with the new, unnecessary, peripheral details just get in the way of understanding.

No. 3 however is something I still struggle with. When I start a scene, I usually have some idea of what I want the scene to accomplish, but that initial idea is rarely very good. Often it’s not until I’ve written the scene that I realise what the real point should have been. This is particularly true for characters as motivation is rarely cut and dried. In the following short excerpt, I wanted to show why Kaati thought it could get away with impersonating one of the Healers’ acolytes, despite knowing very little about the Healers or their acolytes:

‘Kaati had no desire to impersonate a Healer, but it was determined to steal one of the small starrock beads worn by their acolytes. In an eyrie teeming with Healers, acolytes were almost as ubiquitous as drudges, and far less visible…

…if stories of Messenger being true…

The sudden doubt made Kaati’s hearts pound, but it refused to countenance failure. Even if the Messenger had exaggerated the antics of its fellow acolyte, it would have had no reason to actually lie. Besides, it made sense for acolytes to play pranks on the Healers. Younglings always got up to mischief of some sort…

The soft skin around Kaati’s eyes crinkled in amusement as it remembered dropping a live taptoh into the Second’s gruel. The big Teller had not noticed until a small, many-legged lump crawled from the bowl.

The taptoh incident had been punished, of course, but the punishment had been remarkably mild, and it was not till much later that Kaati realised why. Stealth and cunning were the tools of the Tellers’ trade, so pulling off a prank like that would have been seen as a rite of passage, at least for some. The Second was dead, and its own journey had taken a sharp turn from the familiar, but some things never changed. Younglings were always the same, whether they were apprentice Tellers or acolytes to the Healers. They played pranks and avoided chores where possible.

So long as it wore an acolyte’s bead and looked busy, none of the Healers would give it a second glance…

Apart from the references to characters who appear earlier in the story, there’s actually a lot of background in these few paragraphs. There’s what Kaati wants to accomplish, there’s an acknowledgement that it doesn’t really know what the Healers and acolytes are like, there’s a snippet from its past, a hint that things have changed for the worse, and an intimation that it’s basing a heck of a lot on guess work. Yet I think each bit of information moves the story along in some way rather than bogging it down. One hopes

Vokhtah saga falls into the category of ‘extreme’ storytelling, but it does illustrate how much background you can sneak in while the reader isn’t looking. 😀

Whilst I enjoy reading most genres [except horror], I don’t know much about the techniques used to write them so I’d love to hear how other writers handle the dread info dump.

cheers
Meeks


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