The 6th, and last, free ebook I’m offering is the Innerscape Omnibus which includes all three books of the Innerscape trilogy.
If you’ve already downloaded the individual books, there’s no need to download the Omnibus, unless you want to, of course. 😉
The Omnibus is free on Amazon now, and I’ve provided some of the major links to the various Amazon market places below. As with the first five books, the Omnibus will be free for 5 days [ending April 3, 2021].
I left the Omnibus until last because I intend to unpublish it on April 14, 2021 which is two days after I first published it on April 12, 2020 – an almost-anniversary. I know we’re not in the clear from Covid yet, but at least there’s light at the end of the tunnel, so I feel it’s a good time to retire this particular version. I may drag it out of mothballs for the odd special occasion, but for now it will enjoy a well earned rest. 😀
I would love everyone to grab a copy of the Omnibus while it’s free. I’d also urge anyone who hasn’t grabbed a copy of the other books to do so now, while they’re still 99c. On April 3, they will all return to their normal pricing.
I’ve tried not to check the Amazon reports too often so I’ve been gobsmacked by how many people have downloaded the books. I’ve also been incredibly heartened by the wonderful reviews they’ve all received. That was a very pleasant surprise as I’d only been hoping for a couple of reviews for Miira and Vokhtah. Thank you, all of you. -hugs-
Flying. We’ve all had the dreams, and most of us have travelled at some point in our lives, so we know what it’s like to be up in the air, flying through the cloud layer. Or looking down, and seeing cars the size of ants. But back when I was young and stupid, I had the glorious experience of flying in absolute silence, with nothing to hold me up but the air. I’m talking about gliding of course:
As you can see from the photo, gliders have no engine at all, and rely on those incredible wings to stay in the air. Getting up into the air usually requires a ‘tow’ from a plane that does have an engine. The two are connected by a long cable and the plane literally pulls the glider up into the air. Once they’re high enough, the cable disconnects and the glider is on its own.
The most amazing thing, however, is being in the air. I was only ever passenger material, but I’ll never forget how amazing it felt to be up there, cradled in the thermal, watching the world change around me.
A thermal is a column of warm air that rises until it cools [at the top]. Birds and glider pilots use thermals to gain height and spiral up inside the thermal. Once they’re high enough, they can glide for miles until they reach another thermal, or decide to land.
Part of the reason I gave the Vokh and iVokh wings was because I never forgot how wonderful it felt to glide. Not all iVokh are good at flying though. In the following short excerpt, the main character [the Messenger] is trying to catch up to the caravan [on the ground] that had left without it. An expert Flyer is sent up to help:
Up in the air, the Messenger was focused so hard on reaching the cluster of tiny dots on the distant hillside, it did not notice the Flyer approaching. It almost stalled when the small Trader suddenly dropped down on it from above.
“What doing here Messenger?” the Flyer shrilled into the wind as it cupped its wings to match the slower speed of the healer. “Caravan…” the Messenger huffed.
The two iVokh flew side by side for a short while in silence as the Flyer tried to send a message to the Apprentice. The small Trader only had a very weak talent, and was not having much success until it suddenly felt the Apprentice bridge the gap between them. Huffing in relief, it quickly informed the Apprentice who was coming, and why.
“Thinking Messenger being very determined,” it added, “because not being very good flyer…”
There was a short silence before the Apprentice asked, “Can helping Messenger flying this far?”
“Can helping Messenger flying easier,”the Flyer sent back. “But healer already looking exhausted.” “Doing whatever can,” the Apprentice sent back.
“Messenger!” the Flyer shrilled. “Flying into wind being too hard. Following!”
The Messenger was well aware that flying into a headwind was difficult; it had been battling the wind since leaving Two Rivers. Unfortunately, it simply did not know any other way of reaching the caravan.
“Not…turning back!” it wheezed as it continued pumping its tired wings into the wind. “Ki!” the Flyer shrilled. “Taking to caravan!”
Despite the Flyer’s assurances, the Messenger continued straight ahead for a long moment before finally nodding in agreement. Even so, when the Flyer began banking to the left, away from the hills, the Messenger had to force itself to follow.
Its wings wobbled, threatening to lose their grip on the air as the wind began pushing it sideways. Panic was very close when it finally felt the sudden uplift of a thermal beneath its wings.
Delight erased fear as it rose effortlessly on the current of warm air. The Flyer had been right. It was much easier flying with the elements than against them.
I hope you enjoy this vicarious bit of flying. 🙂 Have any of you flown? Are any of you pilots? Gliders? Would love to hear your experiences.
Oh, and you can find direct links to the free download of Vokhtah here.
Apologies but I couldn’t link to every single market place. If you are somewhere else, just type ‘Vokhtah acflory’ in the Amazon search bar and it should take you straight to the Vokhtah page.
It’s that time. Sorry. Rather than posting an excerpt from Vokhtah today, I want to talk about language, and how it is the true, living history of a race or culture.
Think about Shakespeare. The Bard died in 1616, yet many of the words he made up…yes, made up…are still in use today. According to litcharts.com there are 422 words that almost certainly originated with Shakespeare. Many are nouns turned into verbs, or two words smooshed together, but they did not exist in that form until The Bard made them so. Want some examples? Here we go:
You can find the complete list by following the link to litcharts.com, and I guarantee you will be surprised.
Yet why should we be surprised? We know that jargon/slang changes from generation to generation. Who would have known 30 years ago that ‘my bad’ could mean ‘I apologise/I’m sorry/I was wrong’? Language always changes to reflect the needs or concerns of the time. It’s just a different way of looking at history.
So why am I making such an issue of language? Well, it’s because one of my favourite bits of Vokhtah is the language I created to express who and what the characters are.
There’s a Vokh-to-English dictionary at the back of the book, but in reality I didn’t use many of the words in the actual story. Readers quickly work out that ‘ki’ means ‘no’ and that a wingspan is fairly wide in relation to the size of the body. Fingerwidth is pretty self explanatory too, but the pronoun ‘it’ is where the conlang [constructed language] becomes most noticeable.
Remember how I explained that all Vokh and iVokh are hermaphrodites? Well, how can you use ‘he’ and ‘she’ when the character is both? Take away the gendered words and all you have left is ‘it’. Once you start using the word ‘it’ though, other words become problematic…like ‘I’ and ‘you’.
I solved that problem by using ‘one’ or ‘self’ instead of ‘I’, and just for fun I turned the word ‘you’ into a very nasty swear word. But then I really started to dig myself into a hole. How on earth could I write dialogue without pronouns? Try it. ‘Tain’t easy, and sounds really…ugly.
I’m not a linguist, but I do speak a smattering of seven languages [only two properly!], so the sound of the language was really important to me. I was seriously thinking about not having any dialogue in the story at all when Hungarian, and to a lesser extent Japanese, came to my rescue. Pronouns do exist in both languages, but who is speaking is often obvious simply by the form of the verb.
This is what the present and past tense of the verb ‘To Go’ looks like in Hungarian:
For more on Hungarian grammar, please follow the link to the website.
Hungarian is my mother tongue so I’ve always known that in common speech, you almost always leave off the pronoun because it’s obvious from the form of the verb. In the graphic above, if you ignore the pronouns [shown in green] and just look at the verb forms, you’ll see that the verb changes… for each pronoun. In fact, the form of the verb is unique for each pronoun.
Thus, if I wanted to ask where you [plural] are going, I’d say:
Hova mentek? [Hova is ‘where’. Mentek is the plural form of [you] go because the ‘you’ is known from the verb form itself]
From there, it was a fairly easy step to reach: ‘”Where going?” it asked.’ The number of iVokh ‘going’ is understood from the context of the paragraph. If you’re talking about multiple iVokh then the question implies more than one. If only one other iVokh is present then the question implies the singular.
From the Japanese, I borrowed the short, sharp form of the men’s language to allow for commands. Thus: ‘”Hold!” it cried.’
And then, because I’m a bit of a masochist, I added a bit more biology in the form of the cilia. Cilia are like tiny pipe organs, and they are how my aliens breathe and speak [the mouth is used only for eating].
But what is the most noticeable thing about pipe organs? It’s that they play chords – major [happy], minor [sad] and variations on discord. Thus the words are automatically coloured by an emotional element, making it unnecessary to say “Self feeling sad” etc.
Finally, I added one more bit of biology – scent glands at the base of each cilia. I blame Golli for this one. Golli is a cat, and when I pick him up for a cuddle, he always rubs his cheek against my shoulder. Yes, it’s a sign of affection, but it’s also his way of scent marking his territory via the scent glands in his cheek. So he’s really saying “I love you, and you’re mine!”.
The Vokh and iVokh never show signs of affection, but those scent glands do produce cues that sometimes ‘leak’ into the air as they speak. Think a whole range of sneaky farts that all ‘mean’ something different. So the spoken language of Vokhtah – the actual words used – can be quite rudimentary because two other emotional cues provide richness and context.
On the cultural side, I decided to make life even more difficult for myself by not having public ‘names’, only titles or ranks. There are strong biological and cultural reasons for this, but I can’t tell you what they are because the published story hasn’t revealed them yet. Suffice to say it’s all because of the big, nasty Vokh. 🙂
The cover of Vokhtah, book 1 of the Suns of Vokhtah series
One of the very first people who read Vokhtah said that I should change the dialogue into everyday English. I did think about it, for about five, very unhappy minutes. Then I realised the obvious: Vokhtah was going to be a difficult book to read no matter what, so asking Readers to get used to the dialogue was peanuts. And really, how could I change the language without changing the very core of the story?
Inevitably, this begs a whole slew of uncomfortable question: why bother creating such unappealing, difficult aliens in the first place? Why go to so much work and effort to write a story only a handful of people are likely to read? Why not use the tried and true trope of having a human main character who could ‘explain’ the bits that really needed explaining?
I guess the most honest answer to all those questions is the same as for the question: why climb Mount Everest? It’s because I wanted to.
Like almost every speculative fiction author I know, I wanted one shot at creating something new. Something that hadn’t been done before. A world that was not Earth, and an alien that was not human.
There’s a lot of ego involved in trying to climb the writing equivalent of Everest, but it’s also a rite of passage because it’s hard, bloody hard. For that reason alone, Vokhtah will probably remain the best thing I ever write. Also the least commercially viable. C’est la vie, n’est ce pas? [That’s life, right?]
Thank you for following me down this linguistic path, and if you know anyone who might be interested, Vokhtah will be free for five days starting on March 16, 2021 [that’s not until tomorrow for Southern Hemisphere readers]. I’m not expecting to make money out of Vokhtah, but I would dearly love to see one more review to bring the total up to 20.
I know I should be writing a post about Vokhtah, but I haven’t been this inspired in a long while, so here’s that dark scene from my latest WiP instead. And because so much of that inspiration has flowed from Lucas King’s incredible compositions, I’m including another dark track that I discovered today. It’s called The Grinning Man:
Excerpt from ‘Kahti’, book 2 of the Suns of Vokhtah
The Escapee took a long time to die, and all the Messengers stationed outside the door breathed a sigh of relief when its wordless keen finally stopped. All, that is, except for Death; it stayed silent and unmoving until the Yellow opened the door and ordered it inside.
Once inside, however, Death could not suppress a hiss of disgust as the melange of blood and body wastes assaulted its cilia. The stench grew progressively worse as it followed the Yellow down the short passage from the door to the main cavern.
“Throwing in pool,” the Yellow said, pointing a long finger at the body curled up in the middle of the floor. “And not forgetting…head first.”
A wet stain had spread around the body, blurring its outlines, but there was no sign of a wound until Death grabbed the Escapee by the ankles and flipped it onto its back. Only then did it see the bloody ruin where the groin sack had been, and the two eyeballs lying orphaned on the sand.
Jumping back with a hiss, it stared at the body in shock. It had seen bodies, or parts of bodies before, out in the Wild, but never anything to rival this deliberate, careful savagery…
The Yellow’s mocking laughter echoed from the passage until it was cut short by the slamming of the door.
Quivering with hatred, Death dragged the body into the bathing cavern and hauled it into the pool. Wrestling it into the correct position, however, proved to be an exercise in frustration as the current kept trying to suck the wings in first. In the end, it was forced to pull the body out of the pool and roll it up in its wings before feeding it into the fissure again. This time the Escapee was sucked away without a trace.
Once the body was gone, Death grabbed the slop bucket and returned to the main cavern where it sank to its knees beside the stain. It had almost finished digging out the filthy sand when it noticed a glimmer of white on the floor, near the Yellow’s perch. The glimmer turned out to be a jagged shard of ceramic, roughly the length of a finger…
“And sharp“, Death thought as it hurriedly withdrew its hand. A drop of fresh blood dripped from its finger as it scurried back to the bathing cavern. Grabbing a drying cloth, it hurried back to the main cavern where it kept one eye on the passage as it wrapped the shard in the cloth and placed the bundle in the bucket. It had just shovelled the last of the dirty sand on top when a voice said, “Still smelling bad.”
Startled, Death spun around and saw one of the Messengers standing at the end of the passage.
“Yellow wanting to know how much longer being,” the Messenger said, its cilia retracted to half their normal length. “Just finished,” Death said as it reached for the bucket. “Only needing to empty rubbish.”
Out in the main passage, the Yellow and the other Messengers flattened themselves against the walls as Death edged past with the bucket.
“Pah!” one of the Messengers cried as it fell in behind Death.
As expected, both Messengers stayed well back to avoid the smell, and neither followed Death into the waste pit. The moment they were out of sight, Death put the bucket down and hurried over to the edge of the wooden platform that jutted out over the waste pit. The platform had been part of the ramp building project, and each plank rested on two massive beams that had been attached to the walls of the shaft with arm-long starrock spikes. Some of the spikes stuck out more than others.
Dropping to its belly next to the wall on the left, Death dug the claws of its feet into the gaps between the planks and hung its upper body over the edge. If it twisted just so…
The small ceramic pot hung in a cradle of sturdy leather that was hooked over the end of one of the spikes. Unhooking the cradle, Death pulled the pot up onto the platform and quickly undid the knots.
It had stolen the pot of fast acting poison four years before, soon after being assigned to the Yellow. But the Yellow had never eaten anything prepared by its Assistant, and so the pot had remained unused. But not discarded. Death had thought about the pot many times during that first terrible year, but things had never been quite bad enough…
“And now having something better,” it thought with glee as it held the pot out over the void and opened its fingers. The pot fell for a long time before a distant smash signalled that it had finally met its end. The easy way out was gone.
Hurrying back to the bucket, Death dug the shard out of the sand and hissed in dismay when it saw that the soft cloth was already worn through in spots. The fat end of the wedge would have to be blunted or it would useless. Luckily sand was an excellent abbrasive.
Wrapping the cloth around the tip of the wedge until it formed a thick, padded lump, Death dug the fat end into the sand, again and again, until the sharp edges were scraped away. If there had been more time, it would have bound the blunted end in overlapping layers of leather, but there was no time so it cut a rectangle of cloth instead and wrapped it around the blunted end of the shard before securing the lot with a strip of leather.
The knife was far from perfect, but Death’s cilia quivered with joy as it gently inserted its new weapon into a crack and hid the end with a couple of pebbles. Messengers did not use weapons, but Tellers did, and whatever else Death may have become since entering the Settlement, it still knew how to use a knife.
“What taking so long?” the Junior Messenger demanded when Death finally emerged from the waste pit.
Death knew it should ignore the question, but as it pushed past its escort, a daemon of mischief made it say, “Trying to escape, of course.”
The two Messengers snorted in contempt, but when Death finally lay down on its pallet and closed its eyes, it slept like a newborn.
For those who haven’t read anything about the iVokh before, they’re humanoid-ish aliens who are all hermaphrodites. Because of their biology, they only ever refer to each other using gender neutral pronouns. And because the iVokh are distant cousins of the much bigger, aggressive Vokh, they follow the Vokh custom of keeping their personal names a secret. Thus they refer to each other as either ‘it’ or as the position in society that they occupy – e.g. Healer, Acolyte, Teller, etc.
Oh, and they all fit somewhere along a continuum of sociopathy. A subset of iVokh called Traders are the least sociopathic and have a strong sense of community, and honour. Death was once a Trader, but now it’s a Messenger, one of the enforcers of the Guild of Healers.
I hope most other things in the excerpt you can work out for yourselves because now I want to talk about this music! Widds commented in the last post about the bass notes of The Silent Place, and how it made us feel ‘wibbly-wobbly’. 😀 Well, this piece is very similar in that the melody is carried by the bass notes, all of which have a…resonance…that is almost visceral.
In most of the music we’re used to, the melody is carried by the higher notes while the bass provides a kind of ‘rhythm section’; it’s subordinate to the treble. In the Grinning Man this pattern is almost completely reversed with the higher notes [played by the right hand] being an almost hypnotic accompaniment to the growling melody played by the left hand. Most of that melody is also in a minor key – the ‘sad’ key. Put it all together and you have a piece of music that you, or at last I, cannot forget. 🙂
I’ve come across some brilliant Indie composers since I discovered SoundCloud, and I’ve showcased some of them on this blog, but Lucas King is the only one I would unashamedly label a ‘genius’. His music is classical but different, yet he isn’t going all atonal just to be seen as ‘different’. He’s simply writing what he feels, and boy does it speak to me. And he’s still in his twenties.
Okay, I’ll stop gushing now. Thank you for reading, and listening.
Apologies all, I may have got my timezones a bit mixed. Just checked on Amazon and The Vintage Egg is already free. I thought it wouldn’t go free until later this evening. 😦
I’ve listed the urls of the amazon websites I know:
If you’re trying to find the Egg from somewhere else, please type ‘The Vintage Egg acflory’ in your amazon search box. That should take you to the Egg.
Sorry this is a bit late. Please grab a copy before the Egg stops being free on March 6th. lol I feel like asking whether you want it hard boiled or fried. 😉
The Egg is a collection of six short stories that I published back in 2013, but at least two of them – The Gamer and Brehak – were conceived more than a decade earlier. Both grew out of my fledgling experiences as an online gamer, and the realisation that seeing really is believing, even when you know that what you’re seeing isn’t real.
But if two gamers can fall in love with their respective avatars, what happens when reality intrudes? Or when one of them deliberately deceives the other? Readers of Innerscape will recognize both of these themes. They, and much of the backstory of Innerscape grew out of these two stories.
The following excerpt is taken from the second story, Brehak:
The dark-haired man with the impossibly long legs sprawled on his throne, surrounded by a bevy of naked beauties – all small-breasted, all blond, all wearing the same come hither look. Except he hadn’t come…
“Out. All of you. Get out!”
As the blond NPCs winked obediently out of existence, their lord and master rose from his ornate, padded throne, and strode over to a huge tapestry that hung on the wall behind the throne.
The tapestry hid an iron-studded door that led out to a windswept balcony. From there he would have a panoramic view of the icy wastes that lay beyond the battlements. His realm.
Grabbing the iron ring that served as a handle, Brehak flung the door open, and walked outside. The chill wind, and the snow beneath his naked feet made him shiver, but he welcomed the discomfort. It was nice to feel something for a change.
When he had first created this fantasy realm three months ago, everything had been new and exciting, including the sex. But the thrill of being serviced by his harem of Ktah look-alikes had waned very quickly. No matter how he programmed them, their behaviour was never realistic enough to make him believe he was with her. None of them could ever capture that strange innocence lurking behind her seductive blue eyes.
Had she even been a she?
Brehak had agonized over that question a million times since the night Ktah disappeared from the OR. Her voice had certainly been that of a woman, but he knew that didn’t mean much. When he had tried out a female avatar, just to see what it would feel like, the game AI had subtly altered his voice patterns to make him sound more feminine. His walk though, and his body language, had remained stubbornly masculine.
Ktah had not played typically female classes, yet even so her body movements had always been graceful in a way most men could never match-
…except perhaps a really good female impersonator…
Was that why she/he finally ran away? Because they’d come so close to stimming?
Some days, Brehak was revolted by the thought that Ktah might have been a man. Other days he cursed her/him for not following through. Perhaps if they had finally had sex he would be able to move on. But they hadn’t, and the questions remained.
It was not that he had been in love with Ktah – they had not known each other long enough for that – but the possibility had been there, impossible to ignore. Impossible to forget.
Brehak knew it was stupid to be so obsessed with an avatar, and he had tried to exorcise Ktah’s memory many times, but none of the women he met in OR could hold his interest for long. Most were nice enough, but sooner or later they all started talking about meeting up ‘outside’, and that always killed it for him.
Back when the OR had been in its infancy, he had made the mistake of telling one woman why they could never be together in real life. The pity, and revulsion he had seen on her face had scarred him more thoroughly than all the surgeries he had undergone. Apparently some women could face making love to a man with no legs, but drew the line at one with no bowels…
Would he have seen that same look on Ktah’s face – if he had told her the truth about himself?
“We’ll never know now, will we?”
Leaning on the cold stone of the balustrade, Brehak looked out over his empty, icy realm and laughed. It was not a happy sound.
Brehak is by far the darkest story in the Egg. The rest range from kid-friendly to vaguely funny [The To-Do List], but all deal with how human beings deal the the technology we are likely to face in the future.
The Vintage Egg is starting its five day free run on Amazon tomorrow [March 2 northern hemisphere time, March 3 southern hemisphere time], and I hope everyone grabs a copy while it’s free.
To be quite blunt, I believe that digital innovation will be driven by three things: porn, gaming and medicine. Internet porn is already a huge industry, and so are MMO’s – massively multiplayer online games. Medicine will be the last of the triumvirate to arrive, but it will come because escaping from the real world has been a part of our DNA since early humans painted their hopes and dreams on the walls of caves.
I introduced gaming with Jaimie Watson, and the idea of gaming+porn with Leon in book 1 [Miira], but the focus remained on the purely digital world of Innerscape. In The Godsend, the gaming world of the Shogunate becomes the focus because that is where pure digital and real world escapism intersect for Miira and Jaimie.
The following is a scene that most gamers will recognize. In deference to non-gamers, I’ve kept it very short. lol
Feral Cat Whiskers And Other Junk
“I still don’t see why we have to kill all this low level junk,” Miira grumbled as she despatched her ninth wild dog. “I mean, did they even have wild dogs back then?”
“Yes, they did. Now stop complaining and hurry up,” Jaimie said. “I’m up to fifteen already.”
Miira glared at her partner but kept her mouth shut as she turned and shot an arrow at the next wild dog. Ten.
She and Jaimie had been killing low level vermin for hours, and she was bored to tears. Jaimie, however, was adamant, insisting that building their reputations with the villagers was more important than anything else.
When Miira asked why, Jaimie had simply said that a high reputation would stand them in good stead later, when they went up against bands of enemy players. Just exactly how this was supposed to work, though, he did not say.
…fifteen…
Given Jaimie’s knowledge of the game, Miira could not argue with his strategy, but that did not stop her from wishing she was elsewhere, doing something a bit more interesting.
Watching grass grow would be more interesting, she thought as she dispatched yet another wild dog.
“Twenty!” Jaimie announced with satisfaction. “You almost done?”
“Four more to go,” Miira said with a sigh. So far, the day’s total of useless quest items included 46 wild dog pelts, 90 rodent tails and 20 feral cat whiskers…
I’ve included this short scene amongst my Favourite Bits because ‘the grind’ – the time consuming, mindless repetition of pointless actions – has been a part of every single game* I have ever played, and I suspect it will be part of every game I play in the future. The grind also features in every LitRPG story I have ever read, so this scene is a nod to both.
For those who have never stumbled across the category of LitRPG on Amazon, it’s a subgenre of fiction based on the idea of a gamer, or a whole group of gamers, suddenly finding themselves ‘living’ in the game world. This always involves full sensory immersion – i.e. the game suddenly feels completely real – and the plot revolves around a) surviving in a game that can now kill you, and b) discovering how and why the game has become real.
Some LitRPG is really awful because the grind is described in excruciating detail, as is the process of ranking up. At the other end of the scale, however, I’ve read LitRPG that made me want to live in that world. [see Forever Fantasy Online by Rachel Aaron or Ready Player One by Ernest Cline].
Innerscape is not LitRPG, but as a gamer, know what it feels like to become so immersed in a game that it starts to feel real…even in 2D. That feeling led me to ask ‘what would it take to make a digital world feel real?’ The answer became Innerscape.
And now, because this is supposed to be a marketing post, here’s the punchline:
The Godsend, book 2 of Innerscape, will be free on Amazon when the clock ticks around to February 2, 2021 in the US. For those of us in Australia, that’s at about 5pm today [Melbourne time]. The Godsend will remain free for five days, and then it will revert to the special promotion price of $1 until the last book comes off free on April 3, 2021. At that time all six books will revert to their pre-promotion pricing.
My aim with this long promotion is to force myself to do some marketing, give you some freebies, and help Miira and Vokhtah reach the magic 20 review mark [both are on 19 at the moment]. If you know anyone who enjoys scifi and wants some free books, please point them towards mine! Reviews are not necessary, but I’d be lying if I said I didn’t want some! Of course I do, but only if my stories have managed to help people escape the mundane for a little while.
Okay, that’s it. -breathes a sigh of relief-
Thanks for sticking with me,
cheers Meeks
…*… If anyone is interested in the gaming side of things, you can find my gaming posts on the sidebar, under the category ‘Games for big kids’.
I’m a little late with this post, but finding ‘favourites’ to post has been a lot harder than expected. Not because I don’t like The Godsend. Far from it. In some ways it’s my favourite part of the story because there’s a lot of action in it, and horrible choices, and gaming. But…that’s actually the problem. Most of my favourite bits are either spoilers for the whole story, or lose their impact without the context of what comes before. And that would be another spoiler.
So apologies, but no action bits. Instead, I’ve chosen a chapter called The New Girl. It’s not as long as it sounds and introduces a new employee to Innerscape. Her name is Marisa Bell, and she’s been recommended by the Chairman of the Board, Andrew Walker. CEO, Peter McAlister isn’t happy about having to find a place for the Chairman’s protégé, but he has to suck it up and make the best of it:
The New Girl
The taxi dropped Marisa Bell off at exactly 3:50 pm the next day, and Peter McAlister watched her every move through closed circuit holo as she swung muscular, silk-clad legs out of the taxi and adjusted her short grey skirt. The skirt was part of a retro power-suit that highlighted curvaceous hips and a narrow waist. Her bust, however, was surprisingly small.
Zooming in on the woman’s face, Peter saw bright red hair, attractive features, and deep green eyes. She was attractive enough but nothing out of the ordinary, certainly not the femme fatale he had been expecting.
If anything, Marisa Bell looked more challenging than seductive, a far cry from Andrew Walker’s normal squeeze. The current Mrs Walker was a pneumatic blond with more ambition than brains, and the previous Mrs Walker had been same, both of them airheads, except when it came to money.
Had Andrew Walker finally changed his taste in women? Or was his story about a ‘friend’ actually true?
Shrugging slightly, Peter turned off the surveillance display and sat back in his deep, comfortable chair. True or not, Marisa Bell was now his problem. But at least she looked smart, which might help with Emily.
As the Nursing Liaison of Patient Care, Emily could not refuse a direct order, but she could make life very unpleasant for Marisa Bell, if she chose to do so.
If that happened, Peter would have to ‘rescue’ the Chairman’s protégée by placing her in another department somewhere, or taking her into his own office, heaven forbid-
The chiming of the comms unit broke into Peter’s thoughts, and he sat up straighter as his secretary, James, announced the arrival of Ms Bell.
“Any word from Emily Watson yet?” Peter asked.
“Not yet, sir,” James said. “Should I offer Ms Bell some refreshment while she waits?”
“Yes, good idea. Oh, and let me know as soon as Emily gets here.”
“Yes, sir.”
Rising from his chair, Peter walked to the huge plastiglas window that took up one entire wall of his office and stared out at the gardens. The rain had stopped, but the unseasonal weather continued. He hated waiting, for anything.
* * *
Emily had always meant to be a little late, just to keep Peter McAlister off balance, but just before she was due to leave, a genuine emergency had cropped up, making her well and truly late. And now she was busting to go to the bathroom.
Well, they’ll just have to wait a bit longer, she thought as she came out of the elevator and headed straight for the Ladies room.
Beautifully appointed, with flattering lighting and not a single full length mirror in sight, the executive bathroom was usually a treat Emily liked to savour slowly. Today, however, she was in a hurry and barely noticed that one of the stalls was already occupied.
When she came out a short time later, a woman in a well-cut grey suit with rich red hair done up in a chignon, was washing her hands at one of the white marble sinks.
Innerscape did not get too many casual visitors. Could this be her?
Acting on impulse, Emily smiled at the woman in the mirror as she washed her own hands.
“I always love using this bathroom,” she confided. “Makes me feel important.”
“Oh, but nurses are important!” the woman said with a quick smile of her own. “My mother was a nurse, and the stories she told us about doctors! Make your hair stand on end.”
“Are you a nurse, too?” Emily asked.
“Me? No, I was never smart enough. I just do filing and that sort of thing, although I’ve been told I’m a good listener. Sometimes patients need a friendly ear, you know?”
“Very true,” Emily said. “As nurses we try to provide emotional support as well as medical support, but the medical has to come first.”
“Oh, I’m sorry!” the woman said, her expression horrified. “I didn’t mean to imply that nurses didn’t listen. I just meant-”
“No, it’s fine. I’d be lying if I said we can be all things to all people. So what are you doing here today? Do you have a relative coming to Innerscape?”
“Oh, no. I…I’m here for a job interview.”
“A job interview? Oh, how silly of me!” Emily said. “You must be Marisa Bell!”
“I…yes?” the other woman replied, her expression uncertain.
“Not to worry,” Emily said. “You’ll be working in my department, so Peter McAlister asked me to sit in on the interview.”
“I hope I didn’t offend you-”
“Far from it. I like honesty. I think we’ll get along just fine.”
“Thank you, that means a lot to me.”
“Well, we’d better go, or Peter will fire us both!”
* * *
“So what do you think?” Peter McAlister asked after Marisa Bell had gone.
“She’s nothing like I thought she’d be,” Emily answered slowly.
You can say that again, Peter thought. He was still having trouble reconciling the competent woman he had seen getting out of the taxi with the sweet creature who had just left his office.
“But she does seem…very nice,” he said, wondering if Emily had picked up anything odd.
“Yes, she does,” Emily said with a frown. “I just hope she isn’t too kind hearted. Sometimes Patient Care can be rough.”
“She’s probably stronger than she looks,” Peter said carefully.
At one level he was glad Emily had taken to Marisa Bell, but on another he could not shake the feeling there was more to Marisa Bell than met the eye.
“I hope so,” Emily said as she rose to leave, “because I think she’ll actually make a great addition to our staff.”
“Well, that’s good news,” Peter said. “Keep me posted.”
“Of course,” Emily said with a laugh. “But I don’t think there’ll be much to report.”
I hope not, Peter thought as Emily bustled out. I really hope not because I’ve got enough on my plate already.
I hope you enjoyed meeting Marisa Bell. Apart from Miira herself, Marisa is my favourite female character. She’s ‘bad and mean’, to quote from the Louis the Fly commercial, and yet she’s not all bad. She likes cats, and dreams of owning her dream home one day. And she’s broken.
As a student of human nature, I’ve always been fascinated by why people turn out the way they do, what makes them tick. In my not so humble opinion, we are all the result of nurture on nature. In other words, our experiences act on our innate traits to mould us into the adults we eventually become. Nowhere is this process more stark than in the people [or characters] we call villains.
To an outsider looking in, all villains may appear the same. They do bad/cruel/vicious things so they are bad, cruel, and vicious. But very few people see themselves as evil. In fact, to quote Rebecca Solnit ‘We are all the heroes of our own stories…’ And that includes ‘villains’. They do not see themselves as bad. And unless they are born psychopaths who really don’t care, they find reasons to excuse their bad behaviour, or diminish its ‘badness’.
So, is Marisa Bell truly bad? Mwhahahaha! You’ll have to read the book to find out. 🙂