Blender 2.8 – a body at last!

Have I ever mentioned that I become obsessed with things sometimes?

Yes, well. I almost gave up learning Blender after the disappointment of the chair:

A couple of weeks on, I’m glad I kept at it. My ‘body’ is no prettier than the chair, but it’s an order of magnitude more sophisticated, and I’m bloody proud of it! lol

I haven’t worked out the bits that make the rendered object look good, but at least you can see my little man. 🙂

The round balloony things are light sources that give the figure its light and shade.

I’ve looked at an awful lot of video tutorials to get to this point, but the two that helped the most are:

  1. for the body

2. for the head

The reason I had to find a different tutorial for the head was because the one for the body used a function/technique that I simply could not replicate. I think that’s because the tutorial was done in Blender 2.78 while I’m using the latest version, 2.8.

In future posts I’m going to detail the translation problems I managed to solve, as well as a few very, very basic tips for people who really are just beginning. All too often, I came unstuck because of details or methodology so basic that the expert doing the teaching simply did not think of explaining it. That happens to me a lot.

For now though, I really, really need to vacuum my house. Things have been a wee bit neglected of late…

Have a great weekend everyone!

-hugs-

Meeks

About acflory

I am the kind of person who always has to know why things are the way they are so my interests range from genetics and biology to politics and what makes people tick. For fun I play online mmorpgs, read, listen to a music, dance when I get the chance and landscape my rather large block. Work is writing. When a story I am working on is going well I'm on cloud nine. On bad days I go out and dig big holes... View all posts by acflory

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