#VR – will it need safety standards?

The following quote describes the [current] experience of VR [virtual reality]:

‘“The gap between ‘things that happen to my character’ and ‘things that happen to me’ is bridged,” Stephan said. This distinction can transform an experience from merely flinch-inducing to sincerely frightening. “The way I process these scares is not through the eyes of a person using their critical media-viewing faculty but through the eyes of I, the self, with all of the very human, systems-level, subconscious voodoo that comes along with that.”’

Given how immersive even normal gaming can be, I do not find this phenomenon all that surprising. What I do find surprising is the genuine note of warning sounded in the article. You can find the entire story here:

http://www.newyorker.com/tech/elements/the-coming-horror-of-virtual-reality

[and thanks to the Passive Guy for pointing the way]

Back to VR. As a gamer, I’ve been thinking about the consequences of addiction for a long time, and in Emmi’s story [in The Vintage Egg], one of the ideas I toss out there is that in the future, legislation will stop gamers from ‘playing’ for longer than a few hours. For their own good.

Will society really impose restrictions on the use of VR and AR [Augmented Reality]?

-shrug- Who knows, but it is gratifying to find that someone else is also thinking beyond the ‘oh goody, a new, supa doopa toy’ to the possible consequences of using that toy. I suspect that we will have to have deaths before the technology is regulated, which is a sobering thought. One thing I am certain about, however, is that next five to ten years will deliver a world-wide, totally voluntary [and probably expensive] social experiment on disruptive technology. 😀

We live in interesting times, neh?

Meeks

 

Advertisements

About acflory

I am the kind of person who always has to know why things are the way they are so my interests range from genetics and biology to politics and what makes people tick. For fun I play online mmorpgs, read, listen to a music, dance when I get the chance and landscape my rather large block. Work is writing. When a story I am working on is going well I'm on cloud nine. On bad days I go out and dig big holes... View all posts by acflory

4 responses to “#VR – will it need safety standards?

  • dvberkom

    Interesting article! Thanks for jump-starting my brain this morning 🙂

    Like

  • Candy Korman

    We do live in interesting times and I often think about the story in Vintage Egg when I read about gaming addictions or when I notice people that seem to be swallowed up in media to a point of losing real life connections.

    Like

    • acflory

      Apart from the gaming, it’s not something I’ve experienced as I don’t use my smartphone the way the majority of people do. But I believe the ability to disengage from reality is becoming more ubiquitous. And that kind of worries me. I honestly feel as if I’m being left behind in ways I can’t even name. 😦

      Like

Don't be shy!

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: